Greens Prospect

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Revision as of 09:54, 19 September 2022 by Shinasu (talk | contribs) (→‎Key rooms)
Greens Prospect
CF Green prospect 00.jpg
Map Crescent Falls
Grid Square D4
Danger Level Very High (?)

Greens Prospect is a place of interest in the center of Crescent Falls.

  • This article is a work in progress and more details will be added shortly. Inaccurate information may be present.

Description

Greens Prospect is a giant hub of buildings situated in the very center of Crescent Falls, inside a massive hole.

Features

The area is one of the Evac Locations on Crescent Falls and contains a Puzzle, several quests, abundance of loot and can offer protection against the Storm. As there is high-value loot and several quests in the area, along with having an evac and being placed right in the center of the map, prospectors should expect to run into each other here. The area serves as one of the main hubs and a massive crossroad between the areas of the map, consisting of paths both above and below, along with multi-story buildings, the scale makes it hard to spot other prospectors.

Missions

Greens Prospect host objectives for several Missions for both Campaigns and Jobs as follows.

Dead Drops

  • Garage Office
  • Fulfillment Center
  • Stockpile

Loot

Greens Prospect is one of the most loot-filled areas of the game. You will be able to find an abundance of lose-loot and dumpsters in most of the area, along with industrial crates, consumable boxes, jackets and lockers. Along with the readily available loot scattered around, the area also hosts two rooms requiring KeyCards, the Bar and the Garage Office, both containing a military box as well as multiple other containers. Prospectors looking for Miniature Reactors may also often come here as the Puzzle in this area often offers them two Miniature Reactor, coupled with 2 military boxes, a medical container and several industrial containers.

Key rooms

  • Garage Office
    • 8 Civilian Lockers
    • 1 Military Box
    • 1 Safe
  • Bar
    • 6 Briefcase
    • 3 Jackets
    • 1 Luggage
    • 1 Military Box
    • 1 Safe
    • Loose loot (Old Currency, etc)

Puzzle

There is a Battery Puzzle at the buildings covering the North-east wall. You can reach this area by either jumping across from the medical building and using the old rail, or by dropping down from the area above, close too the bridge leading too Starport.

To clear the puzzle you need to move each of the Batteries down to the holding-cells at the bottom part of this area using the following steps.

  1. Remove battery 1 at the very top of the buildings and place down at the holding-cells. By removing the battery you unlock the next battery.
  2. Battery 2 becomes available after you remove the 1'st battery from it's original placement. This battery is inside the house (of which the first batter is atop of). Grab it and bring it down towards the holding-cells.
  3. After removing both of the previous batteries, the room ontop of the loot-room will have it's forcefield removed, granting access too the final battery, bringing this to the holding-cells will unlock the puzzle-door.
  • Inside the room you will find 2 Military Creates, 1 Medical Create, 3 Industrial Create and 1 (temp) Create holding 2 Miniature Reactors.

Image Gallery



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