Greens Prospect: Difference between revisions

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== Features ==
== Features ==
The area is one of the [[Evac Locations]] on [[Crescent Falls]] and contains a ''Puzzle'', several quests, abundance of loot and can offer protection against the [[Storm]].
The area is one of the [[Evac Locations]] on [[Crescent Falls]] and contains a ''Puzzle'', several quests, abundance of loot and can offer protection against the [[Storm]].
As there is high-value loot and several quests in the area, along with having an evac and being placed right in the center of the map, prospectors should expect to run into each other here.
As there is high-value loot and several quests in the area, along with having an evac and being placed right in the center of the map, prospectors should expect to run into each other here.
The area serves as one of the main hubs and a massive crossroad between the areas of the map, consisting of paths both above and below, along with multi-story buildings, the scale makes it hard to spot other prospectors.
The area serves as one of the main hubs and a massive crossroad between the areas of the map, consisting of paths both above and below, along with multi-story buildings, the scale makes it hard to spot other prospectors.


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*Fulfillment Center
*Fulfillment Center
*Stockpile
*Stockpile
===Zones===
'''Greens Prospect''' can be roughly split up into certain zones that each have their own loot and uses.
*Main building
This building is located in north-west part, consists of the garage and garage offices and contains lots of loot of different types, such as electrical and industrial.
You will also find the Office Deadrop and the Garage Office [[KeyCard]] door here.
The building consists of the garage which have varying heights, 3 floors of offices and the Rooftop. From floor 1 you can reach the landing pad for the [[Evac Locations|Evac Location]] and from the rooftop you are able to reach the Medical building by running across the large sign.
*Medical Building
This zone can be loosely seen as the buildings on the North, overlooking the bar.
Most of these buildings are not possible to enter, except for the top building closest to the bar, which contains a medical clinic filled with medical loot.
The zone allows for several flights of stairs and scaffolding that can be used to get height advantage against hostile prospectors or to reach other buildings, such as the Bar or the Puzzle-buildings. You can also use the rail to reach the southern zones.
*Puzzle-buildings
This zone covers the north-eastern buildings that cover the mountain wall and can be reach from the medical building, the rail or from above.
A prospector can get good angles and height against hostile prospectors in this area while also having several options to fall back if needed.
The main part of interest here is the Puzzle, which unlocks a loot-room containing some good [[loot]].
A lot of the buildings are possible to enter, but some may require you to proceed with doing the puzzle before they are unlocked.
*Bar
The bar zone is down in the middle, slightly to the north-east, just below the medical building.
Here a prospector can find loose loot along with a loot room requiring the Bar [[KeyCard]].
Consisting of only one building with two floors and featuring neon signs outside, this zone is easily distinguished.
Prospectors may find good loot and cover here, but don't get too confident as the roof contains several openings, allowing for bullets to pass through.
*Stockpile
Located in the central area, slightly too the south-east and directly adjacent too the bar, Stockpile features a [[Dead Drop]], several containers and lots of loose loot.
The building is mainly visited for [[Missions]] and the [[loot]], but can also be used to avoid the [[Storm]].


== Loot ==
== Loot ==

Revision as of 11:06, 19 September 2022

Greens Prospect
CF Green prospect 00.jpg
Map Crescent Falls
Grid Square D4
Danger Level Very High (?)

Greens Prospect is a place of interest in the center of Crescent Falls.

  • This article is a work in progress and more details will be added shortly. Inaccurate information may be present.

Description

Greens Prospect is a giant hub of buildings situated in the very center of Crescent Falls, inside a massive hole.

Features

The area is one of the Evac Locations on Crescent Falls and contains a Puzzle, several quests, abundance of loot and can offer protection against the Storm.

As there is high-value loot and several quests in the area, along with having an evac and being placed right in the center of the map, prospectors should expect to run into each other here.

The area serves as one of the main hubs and a massive crossroad between the areas of the map, consisting of paths both above and below, along with multi-story buildings, the scale makes it hard to spot other prospectors.

Missions

Greens Prospect host objectives for several Missions for both Campaigns and Jobs as follows.

Dead Drops

  • Garage Office
  • Fulfillment Center
  • Stockpile

Zones

Greens Prospect can be roughly split up into certain zones that each have their own loot and uses.

  • Main building

This building is located in north-west part, consists of the garage and garage offices and contains lots of loot of different types, such as electrical and industrial.

You will also find the Office Deadrop and the Garage Office KeyCard door here.

The building consists of the garage which have varying heights, 3 floors of offices and the Rooftop. From floor 1 you can reach the landing pad for the Evac Location and from the rooftop you are able to reach the Medical building by running across the large sign.

  • Medical Building

This zone can be loosely seen as the buildings on the North, overlooking the bar.

Most of these buildings are not possible to enter, except for the top building closest to the bar, which contains a medical clinic filled with medical loot.

The zone allows for several flights of stairs and scaffolding that can be used to get height advantage against hostile prospectors or to reach other buildings, such as the Bar or the Puzzle-buildings. You can also use the rail to reach the southern zones.

  • Puzzle-buildings

This zone covers the north-eastern buildings that cover the mountain wall and can be reach from the medical building, the rail or from above.

A prospector can get good angles and height against hostile prospectors in this area while also having several options to fall back if needed.

The main part of interest here is the Puzzle, which unlocks a loot-room containing some good loot.

A lot of the buildings are possible to enter, but some may require you to proceed with doing the puzzle before they are unlocked.

  • Bar

The bar zone is down in the middle, slightly to the north-east, just below the medical building.

Here a prospector can find loose loot along with a loot room requiring the Bar KeyCard.

Consisting of only one building with two floors and featuring neon signs outside, this zone is easily distinguished.

Prospectors may find good loot and cover here, but don't get too confident as the roof contains several openings, allowing for bullets to pass through.

  • Stockpile

Located in the central area, slightly too the south-east and directly adjacent too the bar, Stockpile features a Dead Drop, several containers and lots of loose loot.

The building is mainly visited for Missions and the loot, but can also be used to avoid the Storm.

Loot

Greens Prospect is one of the most loot-filled areas of the game. You will be able to find an abundance of lose-loot and dumpsters in most of the area, along with industrial crates, consumable boxes, jackets and lockers. Along with the readily available loot scattered around, the area also hosts two rooms requiring KeyCards, the Bar and the Garage Office, both containing a military box as well as multiple other containers. Prospectors looking for Miniature Reactors may also often come here as the Puzzle in this area often offers them two Miniature Reactor, coupled with 2 military boxes, a medical container and several industrial containers.

Key rooms

  • Garage Office
    • 8 Civilian Lockers
    • 1 Military Box
    • 1 Safe
  • Bar
    • 6 Briefcase
    • 3 Jackets
    • 1 Luggage
    • 1 Military Box
    • 1 Safe
    • Loose loot (Old Currency, etc)

Puzzle

There is a Battery Puzzle at the buildings covering the North-east wall.

You can reach this area by jumping across from the medical building and using the old rail between.

You can also reach it by dropping down from the area above, close too the bridge leading too Starport.


To clear the puzzle you need to move each of the Batteries down to the holding-cells at the bottom part of this area using the following steps.

  1. Remove the first at the very top of the buildings and place down at the holding-cells.
  2. After moving the first Battery, the 2nd one is made available in the room just below the first one.
  3. Once the second battery has been moved, you can grab the third battery on top of the loot-room.
  • Loot contained inside
    • 2 Military Creates
    • 1 Medical Create
    • 3 Industrial Create
    • 1 (temp) Create holding 2 Miniature Reactors.

Image Gallery



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