Evac Locations: Difference between revisions

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== Mechanics ==
== Mechanics ==
Evacuating is the only way to leave a match with gear that is in your inventory, excluding the gear in your safe pockets.
Evacuating is the only way to leave a match with gear that is in your inventory, excluding the items in your safe pockets.


Evacuating happens from various points across the map; designated in-game by a circle of yellow lights, an audible beeping sound when in proximity, as well as a red icon on the prospector's in-game map. At the start of each match, the prospector's squad (containing one to three people) will be assigned two evacuation locations separated by a sizable distance.  
Evacuating happens from various points across the map; designated in-game by a circle of yellow lights, an audible beeping sound when in proximity, as well as a red icon on the prospector's in-game map. At the start of each match, the prospector's squad (containing one to three people) will be assigned two evacuation locations separated by a sizable distance.  


Typically these locations are on the other side of the map from where the prospectors spawned. Prospectors can evacuate using drop evac called down by other prospectors, but can only call down evac ships at their designated locations.  
Typically these locations are on the opposite side of the map from where the prospectors deployed. Prospectors can evacuate using sn evac called by other prospectors, but can only call down evac ships at their assigned evac locations.  


If an evac ship leaves without the prospector that called it down on it, that same prospector can call a new evac ship down again after the old one leaves.
If a prospector were to miss an evac that they summoned, said prospector can call a new evac ship down again at no additional time penalty.


When any of the prospectors in a squad are within range of the evacuation location, prospectors will be granted the ability to call for evac. When the button is pressed, the follow sequence happens:
=== The Evacuation Sequence ===
When any of the prospectors in a squad are within range of the evacuation location, prospectors will be granted the ability to call for evac. When the call evac action button is pressed, the follow sequence happens:


# An confirmation noise is played, audible to prospectors in the immediate vicinity.  
# An confirmation noise is played, audible to prospectors in the immediate vicinity.
# A 55 second sequence is initiated, in which the evac ship will spawn across the map and begin traveling to the prospectors' evac location.
# A 55 second sequence is initiated, in which the evac ship will spawn somewhere on the map and begin traveling to the prospectors' evac location.
# The evac ship will lower itself into position, finally landing and opening the ship doors.  
# The evac ship will lower itself into position, finally landing and opening the ship doors.
# A 15 second waiting period begins.  
# A 15 second waiting period begins.
# A 5 second siren sound will play. After this finishes, the evac ship closes its door and takes off. Anyone within the ship at that time is taken back to station safely.
# A 5 second siren sound will play. After this finishes, the evac ship closes its door and takes off. Anyone within the ship at that time is taken back to station safely.


== Player Behavior ==
=== Variables ===
Evac ships are incredibly loud, and draw lots of attention to their position. As such, often times prospectors will be targeted as an expense of initiating evacuation.  
Evac ships will spawn with a varying interior, sometimes containing cargo crates, seating, and others.  


Furthermore, evac ships are open on all four sides without room for cover. Therefore, players will often take cover nearby, waiting until the siren starts to play to board the evac ship.  
The evac ship, containing four doors for entry, will spawn with some or all of these doors closed; depending on evac location.  


== Player Behavior ==
Evac ships are incredibly loud, and draw lots of attention to their position. As such, often times prospectors will be targeted as an expense of initiating evacuation. 


Evac ships typically spawn with more than one door open, exposing prospectors to potential fire. In order to combat this, prospectors will often avoid boarding an evac ship until the ship is about to take off; opting to remain in cover nearby. 


== Evac Locations ==
== Evac Locations ==

Revision as of 23:37, 14 June 2022

South West Collection Point
An empty evac location.

Evac Locations are designated areas on Fortuna III used to return to the Prospect Station and secure the loot in their inventory.

Mechanics

Evacuating is the only way to leave a match with gear that is in your inventory, excluding the items in your safe pockets.

Evacuating happens from various points across the map; designated in-game by a circle of yellow lights, an audible beeping sound when in proximity, as well as a red icon on the prospector's in-game map. At the start of each match, the prospector's squad (containing one to three people) will be assigned two evacuation locations separated by a sizable distance.

Typically these locations are on the opposite side of the map from where the prospectors deployed. Prospectors can evacuate using sn evac called by other prospectors, but can only call down evac ships at their assigned evac locations.

If a prospector were to miss an evac that they summoned, said prospector can call a new evac ship down again at no additional time penalty.

The Evacuation Sequence

When any of the prospectors in a squad are within range of the evacuation location, prospectors will be granted the ability to call for evac. When the call evac action button is pressed, the follow sequence happens:

  1. An confirmation noise is played, audible to prospectors in the immediate vicinity.
  2. A 55 second sequence is initiated, in which the evac ship will spawn somewhere on the map and begin traveling to the prospectors' evac location.
  3. The evac ship will lower itself into position, finally landing and opening the ship doors.
  4. A 15 second waiting period begins.
  5. A 5 second siren sound will play. After this finishes, the evac ship closes its door and takes off. Anyone within the ship at that time is taken back to station safely.

Variables

Evac ships will spawn with a varying interior, sometimes containing cargo crates, seating, and others.

The evac ship, containing four doors for entry, will spawn with some or all of these doors closed; depending on evac location.

Player Behavior

Evac ships are incredibly loud, and draw lots of attention to their position. As such, often times prospectors will be targeted as an expense of initiating evacuation.

Evac ships typically spawn with more than one door open, exposing prospectors to potential fire. In order to combat this, prospectors will often avoid boarding an evac ship until the ship is about to take off; opting to remain in cover nearby.

Evac Locations

Bright Sands
Location Amount
Abandoned Mine 1
Waterfalls 0
Jungle 0
Dig Site 1
Parking Lot 1
Waterfall Labs 2
Jungle Camp 0
Crashed Ship 0
Lake 0
Woodcutter Camp 0
Comms Tower 1
North Uplink 0
Crashed Drill Site 0
East Collection Point 1
East Caverns 0
Power Plant 0
Base Camp 1
Vaccine Labs 1
Rock Pools 1
South West Collection Point 1
South East Uplink 1
Lagoon 0
Swamp 1
Swamp Camp 0
Water Facility 2
Science Campus 1

Audio

// Add audio files for siren and music here

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