Evac Locations: Difference between revisions

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[[File:BS Extract Pad.png|alt=South West Collection Point|thumb|An empty evac location. ]]
[[File:BS Extract Pad.png|alt=South West Collection Point|thumb|An empty evac location. ]]
'''Evac Locations''' are designated areas on the map used to properly leave the game and secure loot.  
'''Evac Locations''' are designated areas on [[Fortuna III]] used to return to the [[Prospect Station]] and secure the loot in their inventory.


== Mechanics ==
== Mechanics ==
Evacuating is the only way to leave a match with gear (aside from safe pockets) as well as the only proper way to leave a match.  
Evacuating is the only way to leave a match with gear that is in your inventory, excluding the gear in your safe pockets.


Evacuating happens from various points across the map; designated in-game by a circle of yellow lights, an audible beeping sound when in proximity, as well as a red arrow on the player's in-game map. At the start of each match, the player's squad (containing one to three people) will be assigned two evacuation locations separated by a sizable distance. Players can evac on any drop ship called into the map, but can only call in a drop ship at the two locations marked with the red arrow on their in-game map. 
Evacuating happens from various points across the map; designated in-game by a circle of yellow lights, an audible beeping sound when in proximity, as well as a red icon on the prospector's in-game map. At the start of each match, the prospector's squad (containing one to three people) will be assigned two evacuation locations separated by a sizable distance.  


When any of the players in a squad are within range of the evacuation location, players will be granted the ability to call for evac. When a player pressed the "CALL EVAC" button (default keyboard Y) the following occurs:
Typically these locations are on the other side of the map from where the prospectors spawned. Prospectors can evacuate using drop evac called down by other prospectors, but can only call down evac ships at their designated locations.  


# An confirmation noise is played, audible to players in the immediate vicinity.  
If an evac ship leaves without the prospector that called it down on it, that same prospector can call a new evac ship down again after the old one leaves.
# A 55 second sequence is initiated, in which the evac ship will spawn across the map and begin traveling to the players' evac location.
 
When any of the prospectors in a squad are within range of the evacuation location, prospectors will be granted the ability to call for evac. When the button is pressed, the follow sequence happens:
 
# An confirmation noise is played, audible to prospectors in the immediate vicinity.  
# A 55 second sequence is initiated, in which the evac ship will spawn across the map and begin traveling to the prospectors' evac location.
# The evac ship will lower itself into position, finally landing and opening the ship doors.  
# The evac ship will lower itself into position, finally landing and opening the ship doors.  
# A 20 second waiting period begins, until the doors close and the ship takes off; completing evacuation.
# A 15 second waiting period begins.
# A 5 second siren sound will play. After this finishes, the evac ship closes its door and takes off. Anyone within the ship at that time is taken back to station safely.


== Player Behavior ==
== Player Behavior ==
Evac ships are incredibly loud, and draw lots of attention without question. As such, often times players will be targeted as an expense of initiating evacuation. Furthermore, evac ships are open on all four sides without room for cover. As a result, players will often take cover nearby, waiting until the takeoff progress bar appears on screen to board the evac ship.  
Evac ships are incredibly loud, and draw lots of attention to their position. As such, often times prospectors will be targeted as an expense of initiating evacuation.  
 
Furthermore, evac ships are open on all four sides without room for cover. Therefore, players will often take cover nearby, waiting until the siren starts to play to board the evac ship.  
 
 


== Evac Locations ==
== Evac Locations ==
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== Audio ==
// Add audio files for siren and music here
[[Category:Objective]]

Revision as of 20:42, 22 April 2022

South West Collection Point
An empty evac location.

Evac Locations are designated areas on Fortuna III used to return to the Prospect Station and secure the loot in their inventory.

Mechanics

Evacuating is the only way to leave a match with gear that is in your inventory, excluding the gear in your safe pockets.

Evacuating happens from various points across the map; designated in-game by a circle of yellow lights, an audible beeping sound when in proximity, as well as a red icon on the prospector's in-game map. At the start of each match, the prospector's squad (containing one to three people) will be assigned two evacuation locations separated by a sizable distance.

Typically these locations are on the other side of the map from where the prospectors spawned. Prospectors can evacuate using drop evac called down by other prospectors, but can only call down evac ships at their designated locations.

If an evac ship leaves without the prospector that called it down on it, that same prospector can call a new evac ship down again after the old one leaves.

When any of the prospectors in a squad are within range of the evacuation location, prospectors will be granted the ability to call for evac. When the button is pressed, the follow sequence happens:

  1. An confirmation noise is played, audible to prospectors in the immediate vicinity.
  2. A 55 second sequence is initiated, in which the evac ship will spawn across the map and begin traveling to the prospectors' evac location.
  3. The evac ship will lower itself into position, finally landing and opening the ship doors.
  4. A 15 second waiting period begins.
  5. A 5 second siren sound will play. After this finishes, the evac ship closes its door and takes off. Anyone within the ship at that time is taken back to station safely.

Player Behavior

Evac ships are incredibly loud, and draw lots of attention to their position. As such, often times prospectors will be targeted as an expense of initiating evacuation.

Furthermore, evac ships are open on all four sides without room for cover. Therefore, players will often take cover nearby, waiting until the siren starts to play to board the evac ship.


Evac Locations

Bright Sands
Location Amount
Abandoned Mine 1
Waterfalls 0
Jungle 0
Dig Site 1
Parking Lot 1
Waterfall Labs 2
Jungle Camp 0
Crashed Ship 0
Lake 0
Woodcutter Camp 0
Comms Tower 1
North Uplink 0
Crashed Drill Site 0
East Collection Point 1
East Caverns 0
Power Plant 0
Base Camp 1
Vaccine Labs 1
Rock Pools 1
South West Collection Point 1
South East Uplink 1
Lagoon 0
Swamp 1
Swamp Camp 0
Water Facility 2
Science Campus 1

Audio

// Add audio files for siren and music here

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