
Name | Description | Rarity | Door Location | Durability | Source |
---|---|---|---|---|---|
Clean Room Key | Keycard carrying the Asclepius Vaccines logo. And several biohazard warnings... may want to wash your hands. |
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Vaccine Labs | 2 |
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Server Access Key | Labeled only as Servers - Bright Sands, with the Com-Base logo. | ![]() |
Comms Tower | 2 | |
Tall House Key | A generic keycard, someone drew a house on stilts on the back. | ![]() |
Woodcutter Camp | 3 | |
Archaeologist's Office Key | Decades of swampy grime have eaten away at the keycard's cover, but someone scratched 'SKELETON' onto it with a knife. Hopefully still works. |
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Swamp | 3 | |
Mine Access Key | Appears to be for one of the mine entrances along the northern edge of Bright Sands. | ![]() |
Abandoned Mine | 2 |
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Jungle Storage Room Key | The keycard is pretty scratched up, and might have been part of some creature's meal, but you can still see the words 'Jungle Outpost' at the top. |
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Jungle Camp | 2 | |
Base Camp Armory Key | The key is in almost pristine condition. Hopefully so are the contents of the armory it grants access to. |
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Base Camp | 1 |