Patch 1.4.0

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Patch 1.4.0


Date August 10, 2022
Official Links Official Website


Changes

  • Improved general fluidity and responsiveness of the heavy melee strike, so delivering very hard head bonks should be a smoother experience.
  • Changed the text box on timer skips to make clear that you can use either K-Marks or Aurum, not both.
  • Tweaked the looting tables for the different creatures of Fortuna III.
  • Reworked the icons for some weapon attachments so they should be easier to differentiate from one another.
  • Various improvements to our general UI.

Balancing & Economy

  • Tweaked some crafting requirements:
  • Orbital Cannon Beacon
  • Derelict Explosives needed reduced from 6 to 3.
  • Faction Scrips needed reduced from 200 to 80.
  • Laser Drill Beacon
  • Faction Scrips needed reduced from 200 to 80.
  • Oil Pump Beacon
  • Faction Scrips needed reduced from 200 to 80.
  • Increased the Faction XP & K-Mark rewards of hard jobs by 50%.
  • Reduced the repair costs of most gear:
  • Repair costs of Uncommon items reduced by 10%.
  • Repair costs of Rare items reduced by 20%.
  • Repair costs of Epic items reduced by 60%.
  • Repair costs of Exotic items reduced by 75%.
  • Repair costs of Legendary items reduced by 85%.
  • Reduced the overall “availability” of grenades.
  • Grenades have been removed from the shop and are now available in the Crafting Station for 300 K-Marks, 2 Copper Wires and 2 Hardened Metals each.
  • Grenade rarity level changed from Common to Uncommon.
  • Overall reduced the amount of Grenades found as loot on the surface.
  • Reduced the amount of Grenades received as mission rewards.

Bugfixes

  • Improved general performance, especially regarding foliage and rendering distance.
  • Fixed an issue where members of the same squad would drop on different server instances.
  • Similarly, fixed an issue where players with a very high matchmaking rank wouldn’t be able to drop as a trio. Guess sometimes you’re just that good.
  • Fixed an issue where shotguns fired with the Slug attachment wouldn’t deal the expected amount of damage.
  • You will now be able to claim your cosmetic items even when your stash is full. There’s always room for more swag after all.
  • Fixed an issue that prevented the Crusher Caverns from resetting properly.
  • Tweaked waterfalls a bit so they can be their actual planned pretty selves.
  • Research in your Private Quarters shouldn’t take one second longer than indicated anymore. Think of all you’ll be able to do with that whole second.
  • Fixed some issues that would prevent players from completing the tutorial.
  • Fixed a small graphical artifact when using 2x optics with a Basilisk.
  • Fixed several instances of rain pouring through ceilings, windows and otherwise seemingly solid objects. Sure, the weather sucks on Fortuna III, but come on.
  • Fixed a weird issue where weapon charms seemed to have a mind of their own on the preview screen.
  • Tweaked the maps a bit further: floating objects, misaligned buttons, inescapable pits, etc.
  • Corrected some pathfinding issues for the confused wildlife.
  • Fixed some containers being invisible until approach. No more stealth field generators for boxes!
  • Bullets will now pierce tarps from both sides.
  • Weapon attachments will now be fully visible from the Crafting Station.
  • Fixed an issue that prevented equipping a new spray.
  • The Comm Wheels will stop breaking if too many people try talking at the same time. To be fair, cutting off people is rude.
  • Equipped weapons won’t poke their head out when throwing grenades.
  • The Thrill Seeker is now fully usable and ready to scout the surface once more.
  • Foaming an enemy Prospector right as they foam you should now count as actual progression for related missions. Double KOs never get old!
  • Fixed some visual issues with the Crusher’s ranged attack.
  • Also, killing a Crusher with a heavy melee attack won’t send it into outer space anymore.
  • Fixed more issues with Marauders teleporting around, dealing damage to Prospectors way out of their reach or attacking opponents while turning their backs on them. Super Jeff has been nerfed.
  • Fixed a visual issue where accepting a new mission would seem to reset progress on existing ones.
  • Fixed an audio issue where the sound of crumbling mineral nodes would play over and over and over and over and over again.
  • Fixed more audio issues where natural traps like bird flocks would emit their sound at the wrong location.
  • You should now properly see the outlines of your squad mates while on the surface.
  • Fixed an issue that would trigger an infinite loading screen when purchasing items in a shop or claiming rewards from the generators.
  • Fixed an issue where the ramps of a Laser Drill would disappear when moving too far away.
  • Pressing the Esc button should now work in every menu. It seems there is in fact an escape.
  • Fixed an annoying issue where an Osiris campaign mission wouldn’t grant the Orbital Laser Beacon it’s supposed to, making the next mission a bit harder to complete.
  • Using the “Return to Station” option should now properly update mission progress when applicable.
  • Fixed a visual issue that would show the “Average Match Time” as 0 in the player stats. No, you’re not that fast.
  • Fixed an issue where backpacks couldn’t be moved to the stash despite the latter not being full.
  • Prospectors on the character selection screen after the tutorial shouldn’t appear as foamed anymore. This if not “Return of the Living Foamed” after all.
  • Fixed an issue where insured items wouldn’t appear properly in your Private Quarters after being foamed.
  • Fixed an issue that prevented players from interacting with Dead Drops.
  • Changed a couple of spawning points for drop pods. You shouldn’t start your exploration session right next to angry locals now.
  • Fixed an issue that would also apply a weapon coating when trying to equip a weapon charm.
  • That grid visible around the evac ship? It’s gone. You’ve seen nothing.
  • Various writing changes and localization fixes.

Misc

  • Starting the game in Admin mode will now create an error. Please make sure you’re not launching the game in Admin mode.