Closed Beta 2.3

From The Cycle: Frontier Wiki
Closed Beta 2.3

Date 2022-04-06
Size 29.9 GB
Official Links

Official patch notes [1]

Hi Prospectors,

Patch 2.3 is coming and it will bring the following fixes and adjustments!

We aim to have the maintenance at 10 AM CEST / 7 PM AEDT / 4 AM EDT on the 6th of April. Please remember the ingame announcements are currently not working, you will lose your gear if you are on the planet when the maintenance starts!


  • Increased flashlight brightness and fixed close objects receiving too much light
  • Emotes don't show other players in 3rd person if they are not visible to the player in 1st person
  • The ping functionality got removed and the "over there" voice line is used as a substitute

Reduced range effectiveness of the Gorgon

  • Gorgon: Reduced headshot multiplier from 1.7 to 1.3. Damage is now progressively reduced over long distances, down to 70% damage at 50 meters.

  • Adjusted the MMR (Match Making Rating) values of players that squad up to reflect their choice of playing as a squad. The more players, the higher the MMR multiplier. The MMR is based on the median loot you evac with.

Reduced crafting requirements for optics and increased crafting requirements for Purple & Exotic Shields and Backpacks

  • Holo Sight: Reduced Hardened Metal from 5 to 2. Reduced Optic Glass requirement from 3 to 1
  • 4x Optic: reduced Optic Glass from 4 to 2
  • 6x Optic: reduced Optic Glass from 5 to 3
  • 8x Optic: reduced Optic Glass from 5 to 3
  • Epic Shield: Replaced 2x Brittle Titan Ore for 1x Titan Ore. Increased amount of Hardened Bone Plate from 1 to 2
  • Exotic Shield: Replaced 2x Focus Crystal for 1x Pure Focus Crystal
  • Epic Helmet: Increased amount of Radio Equipment from 2 to 5.
  • Exotic Helmet: Increased amount of Interactive Screen from 1 to 2.

Reduced weight of healing consumables, Shields, and Helmets:

  • Weak Stim: reduced weight from 5 to 3
  • Strong Stim: reduced weight from 5 to 3
  • Combat Stim: reduced weight from 4 to 3
  • Weak Medkit: reduced weight from 25 to 20
  • Strong Medkit: reduced weight from 20 to 15
  • Combat Medkit: reduced weight from 15 to 10
  • Shields: reduced weight from 40 to 70, to 40 for all shields.
  • Helmets: reduced weight from 20 to 35, to 20 for all Helmets.

Reduced weight of backpacks: this doesn't affect the weight backpacks can carry, only how much they weigh when you put a backpack in another backpack

  • Common backpack: reduced weight from 30 to 20
  • Uncommon backpack: reduced weight from 50 to 30
  • Rare backpack: reduced weight from 80 to 40
  • Epic backpack: reduced weight from 100 to 50

Weapons: reduced weight of most weapons

  • Shotguns: reduced weight from 35–50 to 25
  • SMGs: reduced weight from 50 to 30
  • ARs: reduced weight from 50 to 35
  • Battle Rifles and Snipers: reduced weight from 50–60 to 50
  • Special Ammo: reduced weight from 1 per ammo to 0.3 per ammo

Reduced Creatures' sight and chase distance

  • Reduced chase distance for Rattlers and Striders
  • Reduced peripheral vision when idle for Striders and Marauders
  • Reduced sight distance for Striders, Rattlers, and Marauders

  • Removed 3 jobs as they were created for a different tuning - "Tools for the Job", "Ambush" and "Self-Defence"
  • Adjusted the level streaming again, so it should become even smoother


  • Fixed an issue that bullets sometimes got fired/registered twice
  • Fixed an issue with Creatures sometimes regenerating health in combat.
  • Fixed an issue where lost items could count towards mission progression in the end of match screen
  • Fixed an issue with the birds sometimes not triggering correctly
  • Fixed an issue with Marauders not reacting to being shot


  • The game now automatically picks your strongest GPU during the startup, to prevent some players from experiencing bad performance on good machines
  • We additional fixed a handful of exploits that could be abused in several different ways

Known Issues

  • Data in the battle log can sometimes show misleading data


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