Keycards: Difference between revisions

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Keycards are items that can be collected and used to gain access to special rooms across all maps. All keycards can be found in any jackets, safes, briefcases, and luggage containers. Spawn rates vary based on the rarity of the key.  
Keycards are items that can be collected and used to gain access to special rooms across all maps. All keycards can be found in any jackets, safes, briefcases, and luggage containers. Spawn rates vary based on the rarity of the key, and the difficulty of the area.  
[[File:KeyCardYellow.png|thumb|A bright sands Keycard]]
[[File:KeyCardYellow.png|thumb|A bright sands Keycard]]



Revision as of 12:16, 30 March 2023

Keycards are items that can be collected and used to gain access to special rooms across all maps. All keycards can be found in any jackets, safes, briefcases, and luggage containers. Spawn rates vary based on the rarity of the key, and the difficulty of the area.

A bright sands Keycard

Usage

Keycards are used to access normally locked locations throughout all of the games maps, Bright Sands (keycards with yellow stripe) and Crescent Falls (keycards with blue stripe) and Tharis Island (keycards with black stripe) . Rooms that can be unlocked with keys will display a key-icon, colored in the rarity of the keycard for the specific room, on the door's open button (opposed to the normal green check-mark). Pressing the interact key on the button while having the corresponding keycard in the inventory (backpack or safe pockets) will grant the player access to the room. Keycards are not consumed upon usage, but instead have a durability that is taken from with every use. Each instance of usage deducts one (1) durability.

Keycard Rarity

Keycards are available with the following rarity:

Types of Keycards

Bright Sands
Image Name Description Rarity Unlock Location Durability
KeyCardYellow.png Clean Room Key Keycard carrying the Asclepius Vaccines logo. And several biohazard warnings... may want to wash your hands. Uncommon Vaccine Labs 2
KeyCardYellow.png Server Access Key Labeled only as Servers - Bright Sands, with the Com-Base logo. Uncommon Comms Tower 2
KeyCardYellow.png Tall House Key A generic keycard, someone drew a house on stilts on the back. Common Tall House, Woodcutter Camp 3
KeyCardYellow.png Archaeologist's Office Key Decades of swampy grime have eaten away at the keycard's cover, but someone scratched 'SKELETON' onto it with a knife. Hopefully still works. Common Swamp 3
KeyCardYellow.png Mine Access Key Appears to be for one of the mine entrances along the northern edge of Bright Sands. Uncommon Abandoned Mine 2
KeyCardYellow.png Jungle Storage Room Key The keycard is pretty scratched up, and might have been part of some creature's meal, but you can still see the words 'Jungle Outpost' at the top. Rare Jungle Camp 2
KeyCardYellow.png Base Camp Armory Key The key is in almost pristine condition. Hopefully so are the contents of the armory it grants access to. Rare Base Camp 1
Crescent Falls
Image Name Description Rarity Unlock Location Durability
KeyCardBlue.png Overseer's Office Key Labeled with Nutrion Farms and is emblazoned the Nutrion Farms logo. Its still covered in a sickly stale pumpkin juice... ew. Rare Nutrion Farms Processing 1
KeyCardBlue.png Overgrown Keycard A round green logo is barely visible under the muck that's grown over this keycard. Epic Nutrion Farms Warehouse 1
KeyCardBlue.png Lab Key A bright white keycard with the telltale livery of Osiris. Pinnacle Labs is laser etched professionally onto it. Exotic Pinnacle Labs 1
KeyCardBlue.png Janitors Key A janitors key loop with a single simple key with a cute broom charm attached; it appears to longingly sweep at the floor as it dangles from your hand. Uncommon Starport Admin 6
KeyCardBlue.png Loose House Key Looks like the key to someones house. The amount of rust and moss on it seems to imply its origin is somewhere deep in a jungle. Uncommon Favela 3
KeyCardBlue.png Garage Office Key The keycard has an image of one of those rad looking 6-wheeler trucks printed on it with the text Garage Office alongside it. Rare Greens Prospect 1
KeyCardBlue.png Bar Storage Key A key to The Tipsy Drone attached to a miniature trinket of the namesakes affable drone mascot. Rare Greens Prospect 2
KeyCardBlue.png Boss' Office The unmistakable STARPORT logo leaps out from the card. The smaller Top Floor Admin whispers for your attention in pitiful subscript underneath. Epic Starport Admin 1
KeyCardBlue.png Community Room Key A key to a public space Epic Favela 1
Tharis island
Image Name Description Rarity Unlock Location Durability
KeyCard Black.png Research Center Office Key A key to the Osiris Office. Its owner sure wont be missing it... Epic Osiris Research Center 1
KeyCard Black.png Korolev Quarry Building Key A Key to the Korolev Quarrys Boss Office. Usually something good stashed away in such places. Epic Korolev Island HQ 1
KeyCard Black.png Korolev Medical Building Key A Key to the Korolev Surgery Room. There must have been a lot of injuries on the island for Korolev to set one up. Epic Korolev Island HQ 1
Progenitor Corridor Key.png Progenitor Corridor Key Osiris discovered the schematics for this strange key amongst the Cultist Ritual Items and figured out how to use alien materials to craft it. Not meant for any human locks. Exotic Additional entry way into The Forge 3
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