Consumables can either be bought or crafted; each with their own requirements. Some consumables can only be purchased from their Faction after completing prerequisite Missions.
Consumable Wheel
To use a consumable during a match, it must be in your Inventory. To select the current consumable, press E (default). To change the currently selected consumable, hold E (default) and hover with the mouse over the consumable, then let go of E (default). After it has been selected press LMB (default) to activate the consumable.
List of consumables
Below is the table showcasing information for each consumable, as well as relevant information for obtaining them in the Station.
Image | Item Name | Faction | Rarity | Description | Weight | Buy Value | Crafting Recipe | Sale Value |
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Light Grenade | Co-TEC | Uncommon | A thrown explosive device that detonates after a short delay. | 5 |
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Standard Grenade | Co-TEC | Rare | An thrown explosive device that detonates after a short delay. | 5 |
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Assault Grenade | Co-TEC | Exotic | A thrown explosive device that detonates after a short delay. | 5 |
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Smoke Grenade | Co-TEC | Common | A throwable that emits a smoke screen to block vision. | 5 |
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Audio Decoy | ICA | Uncommon | A small emitter of fake gunfire to distract enemies. | 5 |
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Gas Grenade | ICA | Uncommon | A throwable that emits a poisonous gas ... within the affected area | 5 |
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Howler Grenade | Osiris | Rare | A thrown device, developed by Osiris, that detonates after a short delay and disorients and slows targets in a radius. |
5 |
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Weak Medkit | Co-TEC | Common | Offering an immediate 100 health boost. | 15 |
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Weak Stim | Co-TEC | Common | Offering an immediate 20 health boost. | 3 |
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Strong Medkit | Osiris | Uncommon | Offering an immediate 100 health boost. | 15 |
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Strong Stim | Osiris | Uncommon | Offering an immediate 25 health boost. | 3 |
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Combat Medkit | Osiris | Rare | Offering an immediate 100 health boost. | 15 |
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Combat Stim | Osiris | Rare | Offering an immediate 30 health boost. | 3 |
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