Korolev: Difference between revisions

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Unfortunately for '''Korolev''', the [[ICA | Authority]] charter governing Fortuna III forbids non-scientific corporate activity on the planet. Licensed prospectors, however, are allowed on the surface at their own risk, and Korolev is keen on hiring to provide a small but steady supply of ''Veltecite'' and other resources flowing to help validate the legitimacy of their presence on [[Prospect Station]], and ultimately, ''Fortuna III.''
Unfortunately for '''Korolev''', the [[ICA | Authority]] charter governing Fortuna III forbids non-scientific corporate activity on the planet. Licensed prospectors, however, are allowed on the surface at their own risk, and Korolev is keen on hiring to provide a small but steady supply of ''Veltecite'' and other resources flowing to help validate the legitimacy of their presence on [[Prospect Station]], and ultimately, ''Fortuna III.''
== Prospect Station ==
Within the [[Prospect Station]] '''Korolev''' has its headquarters for operations on '''Fortuna III'''. It is a tall building with the '''Korolev''' logo up top. The building is shed in yellow orange light.
Next to the entrance there are two ''Korolev Paladins'' standing guard. Inside the building is a large desk with [[Vadim Tanayev]] sitting behind it. Interacting with him gives access to the Korolev [[Campaigns | campaign]] and [[Jobs]]. On the right wall is the ''Korolev QuickShop'', where ''Korolev'' sells and buys items. The back of the building is not a wall, but a large window. The window shows a [[Laser Drill]] docked to the station, as well as a large part of the circular station to the left. It also has ''Fortuna III'' as a backdrop. Next to the window are two nearly identical statues of ''Korolev Workers'' pushing a large gear. 'Industry' and 'Progress' is engraved into the gears. Identical statues can be found at [[Dig Site]].
<gallery mode="packed">
PS_Korolev_01.png
PS_Korolev_02.png
PS_Korolev_03.png
PS_Korolev_04.png
PS_Korolev_05.png
</gallery>


== Unlocks ==
== Unlocks ==
When a certain amount of [[Faction Reputation]] is reached, a [[prospector]]s level in that faction increases by one. Depending on the level [[Gear]] such as [[Weapons]] might be unlocked in the faction shop. Each level also unlocks new [[Jobs]] that a [[prospector]] can accept.
When a certain amount of [[Faction Reputation]] is reached, a [[prospector]]s level in that faction increases by one. Depending on the level [[Gear]] such as [[Weapons]] might be unlocked in the faction shop. Each level also unlocks new [[Jobs]] that a [[prospector]] can accept.
{| class="wikitable zebra"
{| class="wikitable zebra mw-collapsible"
|+ Unlocks by Level
|+ Unlocks by Level
|-
|-
! Level !! Gear  !! Jobs
! Level !! Gear  !! Jobs
|-
|-
| 1 || || Example
| 1  
|
|  
|-
|-
| 2 || * [[KM-9 'Scrapper']] || Example
| 2  
|
*{{Icon link|KM-9 'Scrapper'}}
|
|-
|-
| 3 || || Example
| 3  
|
|  
* [[New Mining Tools]]
* [[Prove your skills]]
|-
|-
| 4 || || Example
| 4  
|
|
* [[Field Repairs]]
|-
|-
| 5 || * [[PKR Maelstrom]] || Example
| 5  
|
|
* [[Excavation Gear]]
|-
|-
| 6 || || Example
| 6  
|
* {{Icon link|PKR Maelstrom}}
|
* [[Clear Veltecite (Job)]]
* [[Stability is Key]]
|-
|-
| 7 || || Example
| 7  
|
|
* [[Explosive Excavation]]
* [[Time to Focus]]
|-
|-
| 8 || || Example
| 8  
|
|
* [[Mining Bot]]
* [[Jamming the Comms]]
* [[No Expiry Date]]
|-
|-
| 9 || || Example
| 9
|
|
* [[Pure Veltecite (Job)]]
* [[Rattle the Cage]]
* [[Meteor Shards (Job)]]
|-
|-
| 10 || || Example
| 10  
|
*{{Icon link|Hammer - Prototype}}
|
* [[None of your Business]]
* [[Titans of Industry]]
|-
|-
| 11|| || Example
| 11
|
|  
* [[Insufficient Processing Power]]
* [[Crystal Frenzy]]
* [[Clearing the Dig Site]]
|-
|-
| 12 || || Example
| 12  
|
|
* [[Eliminate the Threat]]
* [[Meteor Core (Job)]]
* [[Testing the Arsenal]]
|-
|-
| 13 || || Example
| 13  
|
|
* [[Geologist]]
* [[Protect our Claim]]
|-
|-
| 14 || * [[KBR Longshot]] || Example
| 14  
|
|
* [[Excavator Improvements]]
* [[Industry Secret]]
* [[Leaving a Mark]]
|-
|-
| 15 || || Example
| 15  
|
*{{Icon link|KBR Longshot}}
|
* [[A new type of Alloy]]
* [[Veltecite Hearts (Job)]]
* [[Stashing Safety]]
|-
|-
| 16 || * [[Hammer]] || Example
| 16  
|
|
* [[Automated Security]]
* [[Laser Rifles]]
* [[Shards of pure Power]]
|-
|-
| 17 || || Example
| 17  
|  
|  
* [[Energy Crisis (Korolev)]]
* [[Live Fire]]
* [[Stocking Up]]
|-
|-
| 18 || * [[KOR-47]] || Example
| 18  
|
*{{Icon link|Hammer}}
|
* [[Classified II]]
* [[Crashed Ship (Job)]]
* [[Shock and Awe]]
* [[Winged Pests]]
|-
|-
| 19 || || Example
| 19  
|  
|
* [[Unlimited Power]]
* [[Sales Pitch]]
* [[Upgrades]]
|-
|-
| 20 || || Example
| 20  
|
*{{Icon link|KOR-47}}
|
* [[Classified I]]
* [[Burying the Lead]]
* [[Battery Day]]
* [[Exclusive Drilling Rights]]
* [[Wastage Replacement]]
|}
|}


== See also ==
== See also ==
* [[Factions]]
* [[Factions]]
* [[ICA]]
* {{Faction|ICA}}
* [[Osiris]]
* {{Faction|Osiris}}
* [[Co-TEC]]
* [[Co-TEC]]


== References ==
== References ==
<references />
<references />

Latest revision as of 19:44, 27 April 2023

Korolev is a Faction which specializes in Minerals and the faction is known for their heavy industry and shady practices. The faction is led by Vadim Tanayev, Head of Operations for Korolev on Fortuna III

Lore [1]

Korolev Heavy Industries is the result of hundreds of corporations coalescing into a single massive entity over the course of two centuries, forming a practical monopoly in several markets. The mega-corporation operates practically everywhere humanity's managed to reach, building large scale and cheap structures along with the machines needed to build them, the myriad of tools required for life outside in frontier systems, and the ships to take them there. With heavy ties to powerful political factions on almost every major world and a market dominance only challenged by their rival Co-TEC, Korolev has found itself with more money and power than it knows what to do with.

The corporation's presence on Fortuna III was nothing noteworthy before the Cycle hit; the planet had vast quantities of Veltecite, so they had an interest in mining claims and not just simple production. Once the Cycle (storm) hit and the prospects of reaping the planet's resources dwindled, most Korolev personnel and its assets left for greener pastures, leaving behind a skeleton crew to ensure their claims would remain in place once (or if) the Cycle ever abated. The corporation's activities on Fortuna III are overseen by Vadim Tanayev, a man with nepotism to thank for his rise in the corporate ranks, and cut-through politics for his ostracism to Fortuna III after an industrial accident at a plant he oversaw tarnished his career.

Unfortunately for Korolev, the Authority charter governing Fortuna III forbids non-scientific corporate activity on the planet. Licensed prospectors, however, are allowed on the surface at their own risk, and Korolev is keen on hiring to provide a small but steady supply of Veltecite and other resources flowing to help validate the legitimacy of their presence on Prospect Station, and ultimately, Fortuna III.

Prospect Station

Within the Prospect Station Korolev has its headquarters for operations on Fortuna III. It is a tall building with the Korolev logo up top. The building is shed in yellow orange light. Next to the entrance there are two Korolev Paladins standing guard. Inside the building is a large desk with Vadim Tanayev sitting behind it. Interacting with him gives access to the Korolev campaign and Jobs. On the right wall is the Korolev QuickShop, where Korolev sells and buys items. The back of the building is not a wall, but a large window. The window shows a Laser Drill docked to the station, as well as a large part of the circular station to the left. It also has Fortuna III as a backdrop. Next to the window are two nearly identical statues of Korolev Workers pushing a large gear. 'Industry' and 'Progress' is engraved into the gears. Identical statues can be found at Dig Site.

Unlocks

When a certain amount of Faction Reputation is reached, a prospectors level in that faction increases by one. Depending on the level Gear such as Weapons might be unlocked in the faction shop. Each level also unlocks new Jobs that a prospector can accept.

Unlocks by Level
Level Gear Jobs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

See also

References

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