Prospector is the title given to those that brave going down to the planet's surface. Initially a legal requirement for anyone putting their life at risk to mine for valuable minerals, it's now a common moniker for the "heroes" that keep the station alive.
Prospector also serves as the title given to all players in The Cycle: Frontier. On this wiki, it refers either to the player reading the wiki (singular), or to players in the game (plural).
While the first Prospectors had a life expectancy of fewer than a dozen jumps, technological advancements, courtesy of Osiris, have allowed for most Prospectors to survive lethal encounters thanks to the installation of emergency safety foam as a standard in all prospectors' suits.
This table lists stats the prospector has in the game. This is used to determine how the character acts in certain situations. If the stat can be altered by some mechanic in the game, it is listed as well.
|Maximum health||100||Altered Gear|
|Maximum stamina||100||Tactical Armor, Altered Gear|
|Base armor||0||Armor, Altered Gear|
|Armor scaling value||0.03|
|Walking Speed||357||Altered Gear|
|Sprint speed multiplier||1.91|
|Health regeneration||0||Restoration Armor, Altered Gear|
A Prospector has 100 maximum stamina. Certain actions in the game reduce stamina, such as jumping or sliding. Stamina automatically regenerates over time.
Stamina starts regenerating after 1.5 seconds have passed of not consuming stamina. It regenerates 40 stamina per 1sec, as long as the player is not moving. It does not matter if the player is standing still or crouching still. If the prospector is walking,this is reduced to 16 per 1sec. Any action which costs stamina stops stamina regeneration.
Actions which reduce stamina
|Sprinting||3 per 1sec. Must have at least 2 stamina.|
|Sliding||8 per 1sec. Must have at least 5 stamina.|
The prospector has a hitbox, which determines if a shot or creature attack hits. All prospectors have the same hitbox, regardless of Archetype. Some archetypes might have parts of it visually sticking out of this hitbox, but they do not count as part of the hitbox.
See the red and pink areas on the following image.