Marauder: Difference between revisions

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* 30 Damage  
* 30 Damage  
* 17 [[Penetration]]
* 17 [[Penetration]]
This attack can be dodged by jumping over the claw. This only works if the [[Prospector]] and Marauder are on the same terrain level or the Prospector is higher. No weak spot gets exposed during the attack.
This attack can be dodged by jumping over the claw. Jump as soon as the Marauder starts pulling its arm back. This only works if the [[Prospector]] and Marauder are on the same terrain level or the Prospector is higher. No weak spot gets exposed during the attack.


Heavy Melee Attack:  
Heavy Melee Attack:  

Revision as of 21:37, 1 March 2023

Marauder

The Marauder, also called Jeff, is a formidable creature capable of attacking prospectors from a distance with two different spit attacks and he also has two different powerful melee attacks. It is very fast, has high Hit Points and high Armor. Like every hostile creature the Marauder will attack you on sight or upon hearing a sound, such as a gunshot.

Behaviour

When there are no prospectors nearby the Marauder can do three different actions. The first is casually walking around. Alternatively the Marauder can sniff on the ground, while Marauders sniff on the ground they are blind.The last Behaviour of a Marauder is to sit down and scratch his weakspot with one of his claws

When a Marauder sees or hears a prospector nearby it roars, alerting other Creatures nearby of the prospectors presence. When other creatures are alerted in this way they start attacking the prospector. After finishing the roaring it will come chasing after the prospector.

Combat

Upon noticing a prospector, the Marauder will roar to signal being alerted. It then either charges the target to attack in melee, dealing heavy damage. If this fails, it will use a spitting attack from a distance. This shot is heavily led and can be dodged by changing direction upon firing. It also has a secondary spit attack with an extra effect of leaving pools of acid on the floor that slow and damage prospectors that touch it.

The Marauder's weak-point is revealed when it roars, typically after charging. If it takes enough damage during this period, it staggers backwards.

Loot

Killing a Marauder has the chance to drop some Loot. Killing a Marauder during the Storm increases the drop chances for some items.

Marauder anatomy.

Marauder Variants

The Marauder has one variant, the Savage Marauder.

Savage Marauder

The Savage Marauder is a green-orange Marauder with stronger statistics like health, speed, and damage across the board. Instead of the drop, Marauder Head, Savage Marauder can drop Savage Marauder Head and instead of the drop Marauder Flesh, Savage Marauder can drop Savage Marauder Flesh.

Detailed Information

This is detailed information about the Marauder.

General

Leave blank for now. - Information about health, armour, speed, etc. will come here. Datamined :)

Damage Zones

The Marauder takes no extra damage on any body zone other then his Eggsacks that gets revealed when he roars. Those eggsacks have orange, little, glowing bits and take 10 times more damage then the rest of the body.

Attacks

First overview of the attacks:

Light Melee Attack:

This attack can be dodged by jumping over the claw. Jump as soon as the Marauder starts pulling its arm back. This only works if the Prospector and Marauder are on the same terrain level or the Prospector is higher. No weak spot gets exposed during the attack.

Heavy Melee Attack:

This attack can only be dodged by getting behind or on top of an obstacle or getting really far away. Another way is to shoot the exposed weak spot during the Heavy Melee Attack. If enough damage is applied the Marauder will stagger back and stop its attack. The Heavy Melee Attack are two swings, which when combined can kill a Prospector incredibly quickly.

Ranged Attack:

The Marauders primary ranged attack gets normally triggered when the Prospector is out of range for the Marauder to melee, but still in line of sight to it. The Ranged Attack can be dodged by changing the direction of movement while the Marauder is inside the shooting animation. The shot will fly in a straight line. The weak spot won't be shown during the whole attack. The Marauder will scream, exposing his weak spot during that, when the Prospector is in Melee range again.

Spit Attack:

  • 10 Damage every 1 Second
  • Spit stays for 30 Seconds
  • 17 Penetration

The Marauder will use his secondary ranged attack when a Prospector isn't in Melee range. as well as out of direct sight. The spit is capable of firing over obstacles what means that Marauders can hit a Prospector with it even if they are behind cover. During the shooting animation the weak spot will be visible for a rather long time and if enough damage is applied during the shooting animation the Marauder will stagger back and stop the attack.

Armor

Leave blank for now. - A detailed chart will be drawn here.

Trivia

Jeff got his name on the 22nd of June in 2021, when a Discord moderator named cc_Stalker_Ente got stuck on a rock below Skeleton Observation site for 30 minutes surrounded by 2 Marauders. Stalker used up all her ammunition trying to kill the Marauders, but then the storm began. While waiting out the storm Stalker watched an episode of the cartoon "American Dad" and decided to name the Marauder after "Jeff Fischer", one of the main characters of the show.

The name then spread throughout the players of Closed Alpha 2 and was commonly used during that time. At one occasion, one of the community managers had to explain to the developers who Jeff is. The name was spread further when a community member told Summit1g (a popular Twitch streamer with over 5 million followers) on stream that the Marauders are nicknamed Jeff. Summit1g used the name, and it has been in use ever since.

Update History

Patch 2.0.0

Overall

  • Increased weak spot damage multiplier from 5 to 10.
  • Increased first Stagger threshold from 10% damage within 1 second to 30% damage within 1.5 seconds.
  • Increased second Stagger threshold from 20% damage within 1 second to 50% damage within 1.5 seconds.
  • Changed its out of combat behavior: it will move around more within its roaming radius.

Combat

  • Puddle attack was reworked:
    • The puddle stays on the ground for 30 seconds (instead of 10 minutes) but is twice as damaging as before (10 damage per second instead of 5). They've finally learnt to clean after themselves.
    • The trajectory of the projectile was slightly revised to make it less likely to hit ceilings in caves. All this bowling training has paid off.
    • Increased frequency of use while out of melee range, resulting in more puddle throws between spitting attacks. Still gross tho.
  • New melee attack:
    • Added a quick swipe that does not expose the Marauder's weak point.
    • Melee pattern now alternates between that new quick attack that needs to be dodged and the old heavy attack that needs to be interrupted by staggering the beast.
Closed Beta 2.4
  • Marauders are now more likely to switch aggro when fighting multiple players at the same time.
Closed Beta 2.3
  • Reduced peripheral vision when idle
  • Reduced sight distance


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