Medkit

From The Cycle: Frontier Wiki
Weak Medkit

A Medkit is a Consumable which heals Hit Points upon usage. There are three variants available: the Weak Medkit, the Strong Medkit, and the Combat Medkit. The last two variants can only be bought for K-Marks after the completion of specific Osiris Missions. All Medkits take much longer to use than a Stim, but also heal significantly more health.

Description

A Medkit must be in a Prospector's Inventory before it can be used. Once activated, a progress bar will be displayed above the Health Bar, indicating how long it takes to use the item. Once the progress bar has completed, the Prospector will be healed. A popping sound, a rush of noise, and a slight hiccup may be heard from the player's character. Using a Medkit can be stopped by: sprinting, mantling over an object, switching to another item, or by Falling to a soft or hard landing.

Variants

Stats and cost of each medkit variant
Item Rarity Healing Amount Activation Time Source
Weak Medkit Common 100Hit Points 9sec
Strong Medkit Uncommon 100Hit Points 8sec
Combat Medkit Rare 100Hit Points 7sec

Uses

This item is not used anywhere.

This item is not used anywhere.

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