Medkit: Difference between revisions

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== Variants ==
== Variants ==
{| class="wikitable"
{| class="wikitable"
|+ Caption text
|+ Stats and cost of each medkit variant
|-
|-
! Item !! Rarity !! Healing Amount !! Activation Time !! Buy Value || Crafting Recipe
! Item !! Rarity !! Healing Amount !! Activation Time !! Source
|-
|-
| {{Icon|Weak Medkit}} Weak Medkit || {{Rarity|Common}} || {{HP|100}} ||{{Time|9}} ||  
| {{Icon|Weak Medkit}} Weak Medkit || {{Rarity|Common}} || {{HP|100}} ||{{Time|9}} ||  
[[Quick Shop]]:  
*[[Quick Shop]]: {{Item list|K-Marks|450|nested=yes}}
*{{Kmark|450}}
||
|-
|-
| {{Icon|Strong Medkit}} Strong Medkit || {{Rarity|Uncommon}} || {{HP|100}} || {{Time|8}} ||
| {{Icon|Strong Medkit}} Strong Medkit || {{Rarity|Uncommon}} || {{HP|100}} || {{Time|8}} ||
{{Faction|Osiris}}:  
*{{Faction|Osiris}}: {{Item list|K-Marks|3000|nested=yes}}
*{{Kmark|3000}}
*[[Printing]]: {{Crafting cost|Strong Medkit|nested=yes}}
|| {{Crafting cost|Strong Medkit}}
|-
|-
| {{Icon|Combat Medkit}} Combat Medkit || {{Rarity|Rare}} || {{HP|100}} || {{Time|7}} ||  
| {{Icon|Combat Medkit}} Combat Medkit || {{Rarity|Rare}} || {{HP|100}} || {{Time|7}} ||  
{{Faction|Osiris}}:  
*{{Faction|Osiris}}: {{Item list|K-Marks|4600|nested=yes}}
*{{Kmark|4600}}
*[[Printing]]: {{Crafting cost|Combat Medkit|nested=yes}}
|| {{Crafting cost|Combat Medkit}}
|}
|}



Latest revision as of 10:11, 9 June 2023

Weak Medkit

A Medkit is a Consumable which heals Hit Points upon usage. There are three variants available: the Weak Medkit, the Strong Medkit, and the Combat Medkit. The last two variants can only be bought for K-Marks after the completion of specific Osiris Missions. All Medkits take much longer to use than a Stim, but also heal significantly more health.

Description

A Medkit must be in a Prospector's Inventory before it can be used. Once activated, a progress bar will be displayed above the Health Bar, indicating how long it takes to use the item. Once the progress bar has completed, the Prospector will be healed. A popping sound, a rush of noise, and a slight hiccup may be heard from the player's character. Using a Medkit can be stopped by: sprinting, mantling over an object, switching to another item, or by Falling to a soft or hard landing.

Variants

Stats and cost of each medkit variant
Item Rarity Healing Amount Activation Time Source
Weak Medkit.png Weak Medkit CommonRarity.svgCommon 100Hit Points Icon.pngHit Points 9sec
Strong Medkit.png Strong Medkit UncommonRarity.svgUncommon 100Hit Points Icon.pngHit Points 8sec
Combat Medkit.png Combat Medkit RareRarity.svgRare 100Hit Points Icon.pngHit Points 7sec

Uses

This item is not used anywhere.

This item is not used anywhere.

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