Type | Quantity |
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Missions | |
Field Research Part 5 | 2 |
m (added crafting cost template) |
m (→Variants) |
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== Variants == | == Variants == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Stats and cost of each medkit variant | ||
|- | |- | ||
! Item !! Rarity !! Healing Amount !! Activation Time !! | ! Item !! Rarity !! Healing Amount !! Activation Time !! Source | ||
|- | |- | ||
| {{Icon|Weak Medkit}} Weak Medkit || {{Rarity|Common}} || {{HP|100}} ||{{Time|9}} || | | {{Icon|Weak Medkit}} Weak Medkit || {{Rarity|Common}} || {{HP|100}} ||{{Time|9}} || | ||
[[Quick Shop]]: | *[[Quick Shop]]: {{Item list|K-Marks|450|nested=yes}} | ||
|- | |- | ||
| {{Icon|Strong Medkit}} Strong Medkit || {{Rarity|Uncommon}} || {{HP|100}} || {{Time|8}} || | | {{Icon|Strong Medkit}} Strong Medkit || {{Rarity|Uncommon}} || {{HP|100}} || {{Time|8}} || | ||
{{Faction|Osiris}}: | *{{Faction|Osiris}}: {{Item list|K-Marks|3000|nested=yes}} | ||
*[[Printing]]: {{Crafting cost|Strong Medkit|nested=yes}} | |||
|- | |- | ||
| {{Icon|Combat Medkit}} Combat Medkit || {{Rarity|Rare}} || {{HP|100}} || {{Time|7}} || | | {{Icon|Combat Medkit}} Combat Medkit || {{Rarity|Rare}} || {{HP|100}} || {{Time|7}} || | ||
{{Faction|Osiris}}: | *{{Faction|Osiris}}: {{Item list|K-Marks|4600|nested=yes}} | ||
*[[Printing]]: {{Crafting cost|Combat Medkit|nested=yes}} | |||
|} | |} | ||
Latest revision as of 10:11, 9 June 2023
A Medkit is a Consumable which heals Hit Points upon usage. There are three variants available: the Weak Medkit, the Strong Medkit, and the Combat Medkit. The last two variants can only be bought for K-Marks after the completion of specific Osiris Missions. All Medkits take much longer to use than a Stim, but also heal significantly more health.
Description
A Medkit must be in a Prospector's Inventory before it can be used. Once activated, a progress bar will be displayed above the Health Bar, indicating how long it takes to use the item. Once the progress bar has completed, the Prospector will be healed. A popping sound, a rush of noise, and a slight hiccup may be heard from the player's character. Using a Medkit can be stopped by: sprinting, mantling over an object, switching to another item, or by Falling to a soft or hard landing.
Variants
Item | Rarity | Healing Amount | Activation Time | Source |
---|---|---|---|---|
Weak Medkit | Common | 100Hit Points | 9sec |
|
Strong Medkit | Uncommon | 100Hit Points | 8sec |
|
Combat Medkit | Rare | 100Hit Points | 7sec |
|
Uses
This item is not used anywhere.
This item is not used anywhere.