Stim: Difference between revisions

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== Variants ==
== Variants ==
{| class="wikitable"
{| class="wikitable"
|+ Caption text
|+ Stats and cost of each stim variant
|-
|-
! Item !! Rarity !! Healing Amount !! Activation Time !! Source
! Item !! Rarity !! Healing Amount !! Activation Time !! Source
|-
|-
| {{Icon|Weak Stim}} Weak Stim || {{Rarity|Common}} || {{HP|20}} ||{{Time|4}} || [[Quick Shop]]: {{Item list|K-Marks|90}}
| {{Icon|Weak Stim}} Weak Stim || {{Rarity|Common}} || {{HP|20}} ||{{Time|4}} ||  
*[[Quick Shop]]: {{Item list|K-Marks|90|nested=yes}}
|-
|-
| {{Icon|Strong Stim}} Strong Stim || {{Rarity|Uncommon}} || {{HP|25}} || {{Time|4}} || {{Faction|Osiris}}: {{Item list|K-Marks|3000}} for 5x
| {{Icon|Strong Stim}} Strong Stim || {{Rarity|Uncommon}} || {{HP|25}} || {{Time|4}} ||  
[[Printing]]: {{Crafting cost|Strong Stim}}
*{{Faction|Osiris}} for 5x: {{Item list|K-Marks|3000|nested=yes}}
*[[Printing]] for 5x: {{Crafting cost|Strong Stim|nested=yes}}
|-
|-
| {{Icon|Combat Stim}} Combat Stim || {{Rarity|Rare}} || {{HP|30}} || {{Time|4}} || {{Faction|Osiris}}: {{Item list|K-Marks|4600}} for 5x
| {{Icon|Combat Stim}} Combat Stim || {{Rarity|Rare}} || {{HP|30}} || {{Time|4}} ||  
[[Printing]]: {{Crafting cost|Combat Stim}}
*{{Faction|Osiris}} for 5x: {{Item list|K-Marks|4600|nested=yes}}
*[[Printing]] for 5x: {{Crafting cost|Combat Stim|nested=yes}}
|}
|}



Latest revision as of 17:06, 1 June 2023

Weak Stim

A Stim is a Consumable which heals Hit Points upon usage. There are three variants available: the Weak Stim, the Strong Stim, and the Combat Stim. The last two variants can only be bought for K-Marks after the completion of specific Osiris Missions. All Stims offer a significantly lower time to use than Medkits, but on the other hand have a lower heal per second ratio.

Description

A Stim must be in a Prospector's Inventory before it can be used. Once activated, a progress bar will be displayed above the Health Bar, indicating how long it takes to use the item. Once the progress bar has completed, the Prospector will be healed. A popping sound, a rush of noise, and a slight hiccup may be heard from the player's character. Using a Stim can be stopped by: sprinting, mantling over an object, switching to another item, or by Falling to a soft or hard landing.

Variants

Stats and cost of each stim variant
Item Rarity Healing Amount Activation Time Source
Weak Stim.png Weak Stim CommonRarity.svgCommon 20Hit Points Icon.pngHit Points 4sec
Strong Stim.png Strong Stim UncommonRarity.svgUncommon 25Hit Points Icon.pngHit Points 4sec
Combat Stim.png Combat Stim RareRarity.svgRare 30Hit Points Icon.pngHit Points 4sec

Uses

This item is not used anywhere.

This item is not used anywhere.

This item is not used anywhere.

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