This item is not used anywhere.
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== Variants == | == Variants == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Stats and cost of each stim variant | ||
|- | |- | ||
! Item !! Rarity !! Healing Amount !! Activation Time !! | ! Item !! Rarity !! Healing Amount !! Activation Time !! Source | ||
|- | |- | ||
| {{Icon|Weak Stim}} Weak Stim || {{Rarity|Common}} || {{HP|20}} ||{{Time|4}} || | | {{Icon|Weak Stim}} Weak Stim || {{Rarity|Common}} || {{HP|20}} ||{{Time|4}} || | ||
[[Quick Shop]]: | *[[Quick Shop]]: {{Item list|K-Marks|90|nested=yes}} | ||
|- | |- | ||
| {{Icon|Strong Stim}} Strong Stim || {{Rarity|Uncommon}} || {{HP|25}} || {{Time|4}} || | | {{Icon|Strong Stim}} Strong Stim || {{Rarity|Uncommon}} || {{HP|25}} || {{Time|4}} || | ||
{{Faction|Osiris}}: | *{{Faction|Osiris}} for 5x: {{Item list|K-Marks|3000|nested=yes}} | ||
*[[Printing]] for 5x: {{Crafting cost|Strong Stim|nested=yes}} | |||
|- | |- | ||
| {{Icon|Combat Stim}} Combat Stim || {{Rarity|Rare}} || {{HP|30}} || {{Time|4}} || | | {{Icon|Combat Stim}} Combat Stim || {{Rarity|Rare}} || {{HP|30}} || {{Time|4}} || | ||
{{Faction|Osiris}}: | *{{Faction|Osiris}} for 5x: {{Item list|K-Marks|4600|nested=yes}} | ||
*[[Printing]] for 5x: {{Crafting cost|Combat Stim|nested=yes}} | |||
|} | |} | ||
Latest revision as of 17:06, 1 June 2023
A Stim is a Consumable which heals Hit Points upon usage. There are three variants available: the Weak Stim, the Strong Stim, and the Combat Stim. The last two variants can only be bought for K-Marks after the completion of specific Osiris Missions. All Stims offer a significantly lower time to use than Medkits, but on the other hand have a lower heal per second ratio.
Description
A Stim must be in a Prospector's Inventory before it can be used. Once activated, a progress bar will be displayed above the Health Bar, indicating how long it takes to use the item. Once the progress bar has completed, the Prospector will be healed. A popping sound, a rush of noise, and a slight hiccup may be heard from the player's character. Using a Stim can be stopped by: sprinting, mantling over an object, switching to another item, or by Falling to a soft or hard landing.
Variants
Item | Rarity | Healing Amount | Activation Time | Source |
---|---|---|---|---|
Weak Stim | Common | 20Hit Points | 4sec |
|
Strong Stim | Uncommon | 25Hit Points | 4sec |
|
Combat Stim | Rare | 30Hit Points | 4sec |
|
Uses
This item is not used anywhere.
This item is not used anywhere.