The Marauder, also called Jeff, is a formidable creature capable of attacking prospectors from a distance with two different spit attacks and a powerful melee attack. It is very fast, has good the Marauder has a lot of Hit Points and good Armor. Like every hostile creature the Marauder will attack you on sight or upon hearing a sound, such as a gunshot.
Behaviour
When there are no prospectors nearby the Marauder can do two different actions. The first is casually walking around. Alternatively the Marauder can sniff on the ground, while Marauders sniff on the ground they are blind.
When a Marauder sees or hears a prospector nearby it roars, alerting other Creatures nearby of the prospectors presence. When other creatures are alerted in this way they start attacking the prospector. After finishing the roaring it will come chasing after the prospector.
Combat
Upon noticing a prospector, the Marauder will roar to signal being alerted. It then either charges the target to attack in melee, dealing heavy damage. If this fails, it will use a spitting attack from a distance. This shot is heavily led and can be dodged by changing direction upon firing. It also has a secondary spit attack with an extra effect of leaving pools of acid on the floor that slow and damage prospectors that touch it.
The Marauder's weakpoint is revealed when it roars, typically after charging. If it takes enough damage during this period, it staggers backwards.
Marauder Variants
The Marauder has one variant, the Savage Marauder.
Savage Marauder
The Savage Marauder is a green-orange Marauder with stronger statistics like health, speed, and damage across the board.
Detailed Information
This is detailed information about the Marauder.
General
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Damage Zones
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Attacks
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Armor
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Image Gallery
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Update History
- Marauders are now more likely to switch aggro when fighting multiple players at the same time.
- Reduced peripheral vision when idle
- Reduced sight distance
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