Gear: Difference between revisions

From The Cycle: Frontier Wiki
 
(27 intermediate revisions by 5 users not shown)
Line 3: Line 3:


== Backpacks==
== Backpacks==
For details, see: [[Backpacks]]
A [[Backpacks|backpack]] is one of, if not the most, essential item. It enables the "Backpack" section in the player's inventory, drastically increasing carrying capacity. Without one, players can only carry their equipped [[Armor|armor]], [[Weapons|weapons]], and the contents of their [[Safe Pockets]]. This limits space for ammunition and loot to the point of non-viability, so a Backpack is more or less required to achieve anything on the surface of Fortuna III. A tour to the surface with only a Backpack equipped is referred to as a "Naked Run".


A [[Backpacks|backpack]] is one of, if not the most, essential item. It enables the "Backpack" section in your inventory, drastically increasing your carrying capacity. Without one, you can only carry your equipped [[Armor|armor]], [[Weapons|weapons]], and the contents of your [[Safe Pockets]]. This limits space for ammunition and loot to the point of non-viability, so a Backpack is more or less required to achieve anything on the surface of Fortuna III. A tour to the surface with only a Backpack equipped is referred to as a "Naked Run".
Backpacks come in different sizes, depending on the rarity. They can be found in the Stash under the "Utilities" filter.
 
=== Weight slowdown ===
Backpacks come in different sizes, depending on the rarity. They can be found in your Stash under the "Utilities" filter.
Carrying over 280 weight in the backpack will slow the [[Prospector]] down. The reduction in speed starts at 280 (0%), and ends at 350 weight (25%). The reduction grows linearly from 280 to 350 weight. Carrying more than 350 weight does not have an additional effect. This
speed modifier stacks with other speed modifiers, such carrying a weapon that reduces movement speed.
=== Despawning ===
Once a backpack has been dropped (either by death or by manually dropping it) it will despawn (i.e. removed from the map completely) after 8 minutes. Interacting with the backpack (opening it while on the ground) will pause the despawn timer and will resume once the player has exited the backpack menu. For instance, if a backpack was opened for 1 minute after it had been on the ground for 7 minutes, it'll still take another minute to despawn, even though it has been on the ground for a total of 9 minutes. Unlike other [[Loot]], Backpacks have the unique ability to despawn within the presence of a player.  
=== Overview ===
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+
|+
Line 14: Line 18:
!Rarity  
!Rarity  
!Space
!Space
!Buy/Craft Price
!Source
!Sale Price
!Sale Price
|-
|-
|[[File:Backpack Common.png|frameless|75x75px]]
|[[File:Small Backpack.png|frameless|75x75px]]
|[[Small Backpack]]
|Small Backpack
|Common
|{{Rarity|Common}}
|200
|200 ||
|{{Price|width=100|kmarks=600}}
*[[Quick Shop]] {{Item list|K-Marks|600|nested=yes}}
|{{Price|width=100|kmarks=180}}  
|{{Item list|K-Marks|180}}
|-
|-
|[[File:Backpack Uncommon.png|frameless|75x75px]]
|[[File:Medium Backpack.png|frameless|75x75px]]
|[[Medium Backpack]]
|Medium Backpack
|Uncommon
|{{Rarity|Uncommon}}
|250
|250 ||
|{{Price|kmarks=2,700|polymetallicPrefabricate = 2|alteredNickel = 2}}
*[[Printing]] {{Crafting cost|Medium Backpack|nested=yes}}
|{{Price|width=100|kmarks=810}}
|{{Item list|K-Marks|810}}
|-
|-
|[[File:Backpack Rare.png|frameless|75x75px]]
|[[File:Large Backpack.png|frameless|75x75px]]
|[[Large Backpack]]
|Large Backpack
|Rare
|{{Rarity|Rare}}
|300
|300 ||
|{{Price|kmarks=6,100|textiles = 2| paleIvyBlossom = 1|alteredNickel = 3}}
*[[Printing]] {{Crafting cost|Large Backpack|nested=yes}}
|{{Price|width=100|kmarks=1,830}}
|{{Item list|K-Marks|1,823}}
|-
|-
|[[File:Backpack Epic.png|frameless|75x75px]]
|[[File:Heavy Duty Backpack.png|frameless|75x75px]]
|[[Heavy Duty Backpack]]
|Heavy Duty Backpack
|Epic
|{{Rarity|Epic}}
|350
|350 ||
|{{Price|kmarks=12,000|smartMesh = 1| dustbloom = 1|titanOre = 1}}
*[[Printing]] {{Crafting cost|Heavy Duty Backpack|nested=yes}}
|{{Price|width=100|kmarks=4,000}}
|{{Item list|K-Marks|4,000}}
|-
|-
|[[File:Backpack Scrappy.png|frameless|75x75px]]
|[[File:Worn Emergency Bag.png|frameless|75x75px]]
|[[Worn Emergency Backpack]]
|Worn Emergency Bag
|Common
|{{Rarity|Common}}
|100
|100
| - Not Currently Buyable or Craftable -
| Found exclusively as [[Loot]]
|{{Price|width=100|kmarks=180}}
|{{Item list|K-Marks|180}}
|-
|-
|[[File:Backpack Forged.png|frameless|75x75px]]
|[[File:Huge Forged Backpack.png|frameless|75x75px]]
|[[Huge Forged Backpack]]
|Huge Forged Backpack
|Epic
|{{Rarity|Epic}}
|350
|350
| [[The Forge]]
| [[The Forge]]
|{{Price|width=100|kmarks=5468}}
|{{Item list|K-Marks|5468}}
|-
|-
|[[File:Backpack Forged.png|frameless|75x75px]]
|[[File:Gigantic Forged Backpack.png|frameless|75x75px]]
|[[Gigantic Forged Backpack]]
|Gigantic Forged Backpack
|Epic
|{{Rarity|Exotic}}
|400
|400
| [[The Forge]]
| [[The Forge]]
|{{Price|width=100|kmarks=9568}}
|{{Item list|K-Marks|9568}}
|-
|-
|[[File:Backpack Forged.png|frameless|75x75px]]
|[[File:Monstrous Forged Backpack.png|frameless|75x75px]]
|[[Monstrous Forged Backpack]]
|Monstrous Forged Backpack
|Legendary
|{{Rarity|Legendary}}
|500
|500
| [[The Forge]]
| [[The Forge]]
|{{Price|width=100|kmarks=14352}}
|{{Item list|K-Marks|14352}}
|-
|-
|}
|}


==Armor ==
== Uses ==
For details, see: [[Armor]]
<tabber>
 
|-|Medium Backpack=
Armor is worn to reduce the damage taken from other sources. The damage reduction depends on the "Armor"-value of your Armor and on the Penetration-value of the damage source.
{| class="wikitable"
 
|+ Uses for Medium Backpack
A prospector can equip one helmet and one piece of body armor, called Shield, by placing them in the appropriate slots in the inventory screen. You can also carry armor in your Backpack, but it won't protect you in there.
! Type !! Quantity
 
If you take damage while you have armor equipped, the armor gets ablated. You can repair it at the [[Printing|Crafting Station]] for a small amount of [[K-Marks]].
 
Certain types of armor grant additional benefits like more stamina, health regeneration or night vision.
{| class="wikitable mw-collapsible mw-collapsed"
|+Helmets
!Image
!Name
!Armor
!Bonus
!Buy/Crafting Price
|-
|-
|[[File:Helmet Common.png|50x50px|frameless]]
! colspan="2" | Missions
|Helmet (Common)
|10
|
|{{Price|width=100|kmarks=380}}
|-
|-
|[[File:Helmet Common.png|50x50px|frameless]]
| [[Time for More Work|Time for More Work Part 4]] || 1
|Tactical Helmet (Common)
|}
|7
|-|Large Backpack=
| +25% Stamina
{| class="wikitable"
|{{Price|width=100|kmarks=380}}
|+ Uses for Large Backpack
|-
! Type !! Quantity
|[[File:Helmet Uncommon.png|50x50px|frameless]]
|Helmet (Uncommon)
|17
|
|{{Price|kmarks=1700|hardenedMetals = 2|spinalBase = 5}}
|-
|[[File:Helmet Uncommon.png|50x50px|frameless]]
|Restoration Helmet (Uncommon)
|14
|0.2Hp per second
|{{Price|kmarks=840|hardenedMetals = 2|spinalBase = 4|brightcapMushroom = 2}}
|-
|[[File:Helmet Uncommon.png|50x50px|frameless]]
|Tactical Helmet (Uncommon)
|14
| +35% Stamina
|{{Price|kmarks=840|hardenedMetals = 2|spinalBase = 4|electronicCables = 2}}
|-
|[[File:Helmet Rare.png|50x50px|frameless]]
|Helmet (Rare)
|23
|
|{{Price|kmarks=6,300|aluminumScrap = 2|rattlerSkin = 2}}
|-
|[[File:Helmet Rare.png|50x50px|frameless]]
|Restoration Helmet (Rare)
|19
|0.3Hp per second
|{{Price|kmarks=7,600|aluminumScrap = 2|rattlerSkin = 2|glowyBrightcapMushroom = 2}}
|-
|[[File:Helmet Rare.png|50x50px|frameless]]
|Tactical Helmet (Rare)
|19
| +40% Stamina
|{{Price|kmarks=7,600|aluminumScrap = 2|rattlerSkin = 2|interactiveScreen = 1}}
|-
|[[File:Helmet Epic.png|50x50px|frameless]]
|Helmet (Epic)
|27
|
|{{Price|width=225|kmarks=23,000|radioEquipment = 5|hardenedBonePlates = 1}}
|-
|-
|[[File:Helmet Exotic.png|50x50px|frameless]]
! colspan="2" | Jobs
|Helmet (Exotic)
|29
|
|{{Price|kmarks=51,000|interactiveScreen = 2|gyroscope=1|crusherHide=1}}
|-
|-
|[[File:Helmet Legendary.png|50x50px|frameless]]
| [[Loadout Drop]] || 1
|NV Helmet (Legendary)
|28
|Toggleable Night Vision
|{{Price|kmarks=77,000|meteorCore = 4|pureVeltecite=3|alphaCrusherHeart=1}}
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
|-|Huge Forged Backpack=
|+Shields
{| class="wikitable"
!Image
|+ Uses for Huge Forged Backpack
!Name
! Type !! Quantity
!Armor
!Bonus
!Buy/Crafting Price
|-
|-
|[[File:Shield Common.png|50x50px|frameless]]
! colspan="2" | Missions
|Shield (Common)
|10
|
|{{Price|width=100|kmarks=450}}
|-
|-
|[[File:Shield Common.png|50x50px|frameless]]
| [[The Progenitor Device|The Progenitor Device Part 19]] || 1
|Tactical Shield (Common)
|7
| +25% Stamina
|{{Price|width=100|kmarks=450}}
|-
|[[File:Shield Uncommon.png|50x50px|frameless]]
|Shield (Uncommon)
|17
|
|{{Price|kmarks=2,000|polymetallicPrefabricate = 2|spinalBase=5}}
|-
|[[File:Shield Uncommon.png|50x50px|frameless]]
|Tactical Shield (Uncommon)
|14
| +35% Stamina
|{{Price|kmarks=2,000|polymetallicPrefabricate = 2|waterweedFilament=2|spinalBase=5}}
|-
|[[File:Shield Uncommon.png|50x50px|frameless]]
|Restoration Shield (Uncommon)
|14
|0.2Hp per second
|{{Price|kmarks=2,000|polymetallicPrefabricate = 2|brightcapMushroom=2|chargedSpinalBase=5}}
|-
|[[File:Shield Rare.png|50x50px|frameless]]
|Shield (Rare)
|23
|
|{{Price|kmarks=12,000|zeroSystemsCPU=2|cloudyVeltecite=2|rattlerSkin=5}}
|-
|[[File:Shield Rare.png|50x50px|frameless]]
|Tactical Shield (Rare)
|19
| +40% Stamina
|{{Price|kmarks=12,000|zeroSystemsCPU=2|paleIvyBlossom=1|rattlerSkin=5}}
|-
|[[File:Shield Rare.png|50x50px|frameless]]
|Restoration Shield (Rare)
|19
|0.3 Hp per second
|{{Price|kmarks=12,000|zeroSystemsCPU=2|glowyBrightcapMushroom=2|rattlerSkin=5}}
|-
|[[File:Shield Epic.png|50x50px|frameless]]
|Shield (Epic)
|27
|
|{{Price|width=250|kmarks=46,000|smartMesh=3|titanOre=1|hardenedBonePlates=3}}
|-
|[[File:Shield Epic.png|50x50px|frameless]]
|Shield (Exotic)
|29
|
|{{Price|width=250|kmarks=103,000|printResin=6|pureFocusCrystal=1|crusherHide=2}}
|}
|}
</tabber>
==Armor ==
For details, see: [[Armor]]
Armor is worn to reduce the damage taken from other sources. The damage reduction depends on the "Armor"-value of the equipped Armor and on the Penetration-value of the damage source.
A prospector can equip one helmet and one piece of body armor, called Shield, by placing them in the appropriate slots in the inventory screen. Players can also carry armor in their Backpack, but it won't offer any protection.
If a prospector takes damage while having armor equipped, the armor gets ablated. It can be repaired at the [[Printing|Crafting Station]] by spending [[K-Marks]].
Certain types of armor grant additional benefits like more stamina, health regeneration or night vision.


==Tools==
==Tools==
Tools are items that need to be actively used, but unlike consumables don't get used up. You can access your available tools during a run by holding "Q" (Default keybinding). The last used tool is available as quickslot by shorty pressing "Q(Default keybinding).
Tools are items that need to be actively used, but unlike consumables don't get used up. Equipped tools can be accessed during a run by holding <kbd>Q</kbd> (default). The last used tool can be quickly equipped by tapping <kbd>Q</kbd> (default).


===Default tools===
===Default tools===
Every prospector carries a '''Flashlight''', a '''Binocular''' and a '''Pickaxe''' with them at all times. They don't have to be bought and can't be lost. Most notably, the Pickaxe is used to crack open metal ore deposits.
Every prospector carries a '''Flashlight''', a '''Binocular''' and a '''Pickaxe''' with them at all times. They don't have to be bought and can't be lost. Most notably, the Pickaxe is used to crack open metal ore deposits.


===Mineral Scanner===
===Scanner===
The [[Mineral Scanner]] can be bought at all Shops on the [[Station]] and also be found on the surface. When activated, it sends out a pulse and then highlights nearby mineral deposits. Initially it can only detect Nickel, additional resources can be unlocked with attachments. [[Korolev]] sells a [[Veltecite]] scanning attachment.
The [[Scanner]] can be bought at all Shops on the [[Station]] and also be found on the surface. When activated, it sends out a pulse and then highlights nearby mineral deposits. Initially it can only detect Nickel, additional resources can be unlocked with attachments. {{Faction|Korolev}} sells a [[Veltecite]] scanning attachment.


===Heavy Mining Tool===
===Heavy Mining Tool===
[[Heavy Mining Tool]] is sold by [[Korolev]] after fulfilling the [[Campaigns#What_a_Tool!|"What a Tool"]] mission.
[[Heavy Mining Tool]] is sold by {{Faction|Korolev}} after fulfilling the [[Campaigns#What_a_Tool!|"What a Tool"]] mission.

Latest revision as of 17:32, 11 June 2023

Gear is any backpack, armor piece or tool that a Prospector can equip into their Inventory. For information about Weapons and Consumables, consult the respective pages.

Empty inventory.jpg

Backpacks

A backpack is one of, if not the most, essential item. It enables the "Backpack" section in the player's inventory, drastically increasing carrying capacity. Without one, players can only carry their equipped armor, weapons, and the contents of their Safe Pockets. This limits space for ammunition and loot to the point of non-viability, so a Backpack is more or less required to achieve anything on the surface of Fortuna III. A tour to the surface with only a Backpack equipped is referred to as a "Naked Run".

Backpacks come in different sizes, depending on the rarity. They can be found in the Stash under the "Utilities" filter.

Weight slowdown

Carrying over 280 weight in the backpack will slow the Prospector down. The reduction in speed starts at 280 (0%), and ends at 350 weight (25%). The reduction grows linearly from 280 to 350 weight. Carrying more than 350 weight does not have an additional effect. This speed modifier stacks with other speed modifiers, such carrying a weapon that reduces movement speed.

Despawning

Once a backpack has been dropped (either by death or by manually dropping it) it will despawn (i.e. removed from the map completely) after 8 minutes. Interacting with the backpack (opening it while on the ground) will pause the despawn timer and will resume once the player has exited the backpack menu. For instance, if a backpack was opened for 1 minute after it had been on the ground for 7 minutes, it'll still take another minute to despawn, even though it has been on the ground for a total of 9 minutes. Unlike other Loot, Backpacks have the unique ability to despawn within the presence of a player.

Overview

Image Name Rarity Space Source Sale Price
Small Backpack.png Small Backpack CommonRarity.svgCommon 200
Medium Backpack.png Medium Backpack UncommonRarity.svgUncommon 250
Large Backpack.png Large Backpack RareRarity.svgRare 300
Heavy Duty Backpack.png Heavy Duty Backpack EpicRarity.svgEpic 350
Worn Emergency Bag.png Worn Emergency Bag CommonRarity.svgCommon 100 Found exclusively as Loot
Huge Forged Backpack.png Huge Forged Backpack EpicRarity.svgEpic 350 The Forge
Gigantic Forged Backpack.png Gigantic Forged Backpack ExoticRarity.svgExotic 400 The Forge
Monstrous Forged Backpack.png Monstrous Forged Backpack LegendaryRarity.svgLegendary 500 The Forge

Uses

Armor

For details, see: Armor

Armor is worn to reduce the damage taken from other sources. The damage reduction depends on the "Armor"-value of the equipped Armor and on the Penetration-value of the damage source.

A prospector can equip one helmet and one piece of body armor, called Shield, by placing them in the appropriate slots in the inventory screen. Players can also carry armor in their Backpack, but it won't offer any protection.

If a prospector takes damage while having armor equipped, the armor gets ablated. It can be repaired at the Crafting Station by spending K-Marks.

Certain types of armor grant additional benefits like more stamina, health regeneration or night vision.

Tools

Tools are items that need to be actively used, but unlike consumables don't get used up. Equipped tools can be accessed during a run by holding Q (default). The last used tool can be quickly equipped by tapping Q (default).

Default tools

Every prospector carries a Flashlight, a Binocular and a Pickaxe with them at all times. They don't have to be bought and can't be lost. Most notably, the Pickaxe is used to crack open metal ore deposits.

Scanner

The Scanner can be bought at all Shops on the Station and also be found on the surface. When activated, it sends out a pulse and then highlights nearby mineral deposits. Initially it can only detect Nickel, additional resources can be unlocked with attachments. Korolev logo colored.pngKorolev sells a Veltecite scanning attachment.

Heavy Mining Tool

Heavy Mining Tool is sold by Korolev logo colored.pngKorolev after fulfilling the "What a Tool" mission.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.