Consumables: Difference between revisions

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|A small emitter of fake gunfire to distract enemies.
|A small emitter of fake gunfire to distract enemies.
|5
|5
|{{Price|kmarks=1000}}
|{{Price|kmarks=2000}}
|{{Price|kmarks=300|eletronicCables=2|hardenedMetals=2}}
|{{Price|kmarks=300|eletronicCables=2|hardenedMetals=2}}
|{{Price|kmarks=333}}
|{{Price|kmarks=333}}
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|A throwable that emits a poisonous gas ... within the affected area
|A throwable that emits a poisonous gas ... within the affected area
|5
|5
|{{Price|kmarks=2000}}
|{{Price|kmarks=3000}}
|{{Price|kmarks=600|toxicGlands=3|hardenedMetals=2}}
|{{Price|kmarks=600|toxicGlands=3|hardenedMetals=2}}
|{{Price|kmarks=667}}
|{{Price|kmarks=667}}
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|Offering an immediate 100 health boost.
|Offering an immediate 100 health boost.
|15
|15
|{{Price|kmarks=1000}}
|{{Price|kmarks=3000}}
|{{Price|kmarks=300|medicalSupplies=1|brightcapMushroom=2}}
|{{Price|kmarks=300|medicalSupplies=1|brightcapMushroom=2}}
|{{Price|kmarks=333}}
|{{Price|kmarks=333}}
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|Offering an immediate 25 health boost.
|Offering an immediate 25 health boost.
|3
|3
|{{Price|kmarks=1000}}
|{{Price|kmarks=600}}
|{{Price|kmarks=300|oldMedicine=1|brightcapMushroom=1|waterweedFilament=1}}
|{{Price|kmarks=300|oldMedicine=1|brightcapMushroom=1|waterweedFilament=1}}
|{{Price|kmarks=333}}
|{{Price|kmarks=333}}
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|Offering an immediate 100 health boost.
|Offering an immediate 100 health boost.
|10
|10
|{{Price|kmarks=1500}}
|{{Price|kmarks=4600}}
|{{Price|kmarks=450|medicalSupplies=2|waterweedFilament=3|paleIvyBlossom=3}}
|{{Price|kmarks=450|medicalSupplies=2|waterweedFilament=3|paleIvyBlossom=3}}
|{{Price|kmarks=500}}
|{{Price|kmarks=500}}
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|Offering an immediate 30 health boost.
|Offering an immediate 30 health boost.
|3
|3
|{{Price|kmarks=1500}}
|{{Price|kmarks=920}}
|{{Price|kmarks=450|oldMedicine=5|waterweedFilament=2|paleIvyBlossom=2}}
|{{Price|kmarks=450|oldMedicine=5|waterweedFilament=2|paleIvyBlossom=2}}
|{{Price|kmarks=500}}
|{{Price|kmarks=500}}
|}
|}

Revision as of 02:46, 11 June 2022

Consumables can either be bought or crafted; each with their own requirements. Some consumables can only be purchased from their Faction after completing prerequisite Contracts.

Below are the table showcasing information for each consumable, as well as relevant information for obtaining them in the Station.

Consumables
Image Item Name Faction Rarity Description Weight Buy Value Crafting Recipe Sale Value
File:GrenadeFrag.png Grenade Co-Tec Common An explosive which detonates affecting an area after a short delay. 5 Template:Price Template:Price
File:GrenadeSmoke.png Smoke Grenade Co-Tec Common A throwable that emits a smoke screen to block vision. 5 Template:Price Template:Price
File:GrenadeSound.png Audio Decoy ICA Uncommon A small emitter of fake gunfire to distract enemies. 5 Template:Price Template:Price Template:Price
File:GrenadeGas.png Gas Grenade ICA Uncommon A throwable that emits a poisonous gas ... within the affected area 5 Template:Price Template:Price Template:Price
File:MedkitWeak.png Weak Medkit Co-Tec Common Offering an immediate 100 health boost. 20 Template:Price Template:Price
WeakStim.png Weak Stim Co-Tec Common Offering an immediate 15 health boost. 3 Template:Price Template:Price
File:MedkitStrong.png Strong Medkit Osiris Uncommon Offering an immediate 100 health boost. 15 Template:Price Template:Price Template:Price
File:StimStrong.png Strong Stim Osiris Uncommon Offering an immediate 25 health boost. 3 Template:Price Template:Price Template:Price
File:MedkitCombat.png Combat Medkit Osiris Rare Offering an immediate 100 health boost. 10 Template:Price Template:Price Template:Price
File:CombatStim.png Combat Stim Osiris Rare Offering an immediate 30 health boost. 3 Template:Price Template:Price Template:Price
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