Weak Stim

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Weak Stim
Rarity Common
Weight 5 UI-WeightIcon.png
K-Marks 30 UI-KMarks.png
Faction Points 0 UI-FactionPoints.webp
Damage/Heal 15 Heal
Activation Time 3
Duration Instant


The Weak Stim is available from the beginning of the game, and is recommendable over the Weak Medkit for various reasons. It is the cheapest healing item available in the game, but only by a small amount. With a base health gain of 15, it is required to use 2 consecutively to restore a player to full health. This means they are worth buying, only if you do not have access to Strong Stims or do not have the budget for them. Having up to 5 Weak Stims can greatly affect a Prospector's odds of survival on Fortuna III.


This item is a Consumable, and must be equipped to the player in order for it to be activated. Once activated, a progress bar will be displayed above the Health Bar, indicating the time delta of the operation. Once the progress bar has completed, a popping sound, a rush of noise, and a slight hiccup may be heard from the player's character. This audio is networked, meaning all local players nearby should receive it, making it a noisy consumable to use. Though the application of this item is Instant, the progress bar does take 3 full seconds to complete, and may be canceled by attempting to do any of the following actions; Sprinting, Mantling, Switching to another item, and Initiating a Soft or Hard Landing after falling some distance greater than 200 units.


- You can purchase this item individually from the Quickshop; however, the other Stims (Strong and Combat) can only be obtained by the player exclusively in their respective stack sizes(x5).

- Because minimum fall damage is 20, the player can never become full health through using only a single Weak Stim. This means that the Strong Stim has a great efficiency advantage over it; in that it only requires a single Strong Stim to regain full health after taking fall damage.