Consumables: Difference between revisions

From The Cycle: Frontier Wiki
m (crafting requirements for strong stims was reduced to 1 old medicine, BC mushroom and waterweed)
(Added images for Consumables (Crafted))
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!Recipe Requirements
!Recipe Requirements
|-
|-
|[[Audio Decoy]]
|[[File:GrenadeSound.png|30x30px|frameless]] [[Audio Decoy]]
|[[Prospect Station|Station]]
|[[Prospect Station|Station]]
|Uncommon
|Uncommon
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|100
|100
|1
|1
|Electronic Cables [2], Hardened Metals [2]
|[[File:Electronic Cables.png|30x30px|frameless]] Electronic Cables x2 [[File:Hardened Metals.png|30x30px|frameless]] Hardened Metals x2
|-
|-
|[[Gas Grenade]]
|[[File:GrenadeGas.png|30x30px|frameless]][[Gas Grenade]]
|[[Prospect Station|Station]]
|[[Prospect Station|Station]]
|Uncommon
|Uncommon
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|200
|200
|1
|1
|Toxic Glands [3], Hardened Metals [2]
|[[File:Toxic Glands.png|30x30px|frameless]]Toxic Glands x3 [[File:Hardened Metals.png|30x30px|frameless]] Hardened Metals x2
|-
|-
|[[Strong Medkit]]
|[[File:MedkitStrong.png|30x30px|frameless]] [[Strong Medkit]]
|[[Prospect Station|Station]]
|[[Prospect Station|Station]]
|Uncommon
|Uncommon
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|100
|100
|1
|1
|Medical Supplies [1], Brightcap Mushroom [2]
|[[File:Medical Supplies.png|30x30px|frameless]] Medical Supplies x1 [[File:Brightcap Mushroom.png|30x30px|frameless]] Brightcap Mushroom x2
|-
|-
|[[Strong Stim]]
|[[File:StimStrong.png|30x30px|frameless]][[Strong Stim]]
|[[Prospect Station|Station]]
|[[Prospect Station|Station]]
|Uncommon
|Uncommon
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|100
|100
|5
|5
|Old Medicine x1, Brightcap Mushroom x1, Waterweed Filament x1
|[[File:Old Medicine.png|30x30px|frameless]] Old Medicine x1, [[File:Brightcap Mushroom.png|30x30px|frameless]] Brightcap Mushroom x1, [[File:Waterweed Filament.png|30x30px|frameless]] Waterweed Filament x1
|-
|-
|[[Combat Medkit]]
|[[File:MedkitCombat.png|30x30px|frameless]] [[Combat Medkit]]
|[[Prospect Station|Station]]
|[[Prospect Station|Station]]
|Rare
|Rare
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|150
|150
|1
|1
|Medical Supplies [2], Waterweed Filament [3], Pale Ivy Blossom [3]
|[[File:Medical Supplies.png|30x30px|frameless]] Medical Supplies x2, [[File:Waterweed Filament.png|30x30px|frameless]] Waterweed Filament x3, [[File:Pale Ivy Blossom.png|30x30px|frameless]] Pale Ivy Blossom x3
|-
|-
|[[Combat Stim]]
|[[File:CombatStim.png|30x30px|frameless]] [[Combat Stim]]
|[[Prospect Station|Station]]
|[[Prospect Station|Station]]
|Rare
|Rare
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|150
|150
|5
|5
|Old Medicine [5], Waterweed Filament [2], Pale Ivy Blossom [2]
|[[File:Old Medicine.png|30x30px|frameless]] Old Medicine x5, [[File:Waterweed Filament.png|30x30px|frameless]] Waterweed Filament x2, [[File:Pale Ivy Blossom.png|30x30px|frameless]] Pale Ivy Blossom x2
|}
|}

Revision as of 13:38, 11 May 2022

Consumables can either be bought or crafted; each with their own requirements. Some consumables can only be purchased from their Faction after completing prerequisite Contracts. Below are the tables for each, as well as relevant information for obtaining them in the Station.

Consumables (Purchased)
Item Name Faction Rarity Weight Buy Value Sale Value Description
Grenade Station Common 5 1,400 420 An explosive which detonates affecting an area after a short delay.
Smoke Grenade Station Common 5 450 150 A throwable that emits a smoke screen to block vision.
Audio Decoy ICA Uncommon 5 1,000 333 A small emitter of fake gunfire to distract enemies.
Gas Grenade ICA Uncommon 5 2,000 667 A throwable that emits a poisonous gas ... within the affected area
Weak Medkit Station Common 20 450 150 Offering an immediate 100 health boost.
Weak Stim Station Common 3 90 30 Offering an immediate 15 health boost.
Strong Medkit Osiris Uncommon 15 1,000 333 Offering an immediate 100 health boost.
Strong Stim Osiris Uncommon 3 1,000 333 Offering an immediate 25 health boost.
Combat Medkit Osiris Rare 10 1,500 500 Offering an immediate 100 health boost.
Combat Stim Osiris Rare 3 1,500 500 Offering an immediate 30 health boost.
Consumables (Crafted)
Item Name Faction Rarity Weight Buy Value Sale Value Amount Made Per Craft Recipe Requirements
File:GrenadeSound.png Audio Decoy Station Uncommon 5 300 100 1 Electronic Cables.png Electronic Cables x2 Hardened Metals.png Hardened Metals x2
File:GrenadeGas.pngGas Grenade Station Uncommon 5 600 200 1 Toxic Glands.pngToxic Glands x3 Hardened Metals.png Hardened Metals x2
File:MedkitStrong.png Strong Medkit Station Uncommon 15 300 100 1 Medical Supplies.png Medical Supplies x1 Brightcap Mushroom.png Brightcap Mushroom x2
File:StimStrong.pngStrong Stim Station Uncommon 3 300 100 5 Old Medicine.png Old Medicine x1, Brightcap Mushroom.png Brightcap Mushroom x1, Waterweed Filament.png Waterweed Filament x1
File:MedkitCombat.png Combat Medkit Station Rare 10 450 150 1 Medical Supplies.png Medical Supplies x2, Waterweed Filament.png Waterweed Filament x3, Pale Ivy Blossom.png Pale Ivy Blossom x3
File:CombatStim.png Combat Stim Station Rare 3 450 150 5 Old Medicine.png Old Medicine x5, Waterweed Filament.png Waterweed Filament x2, Pale Ivy Blossom.png Pale Ivy Blossom x2
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