Consumables: Difference between revisions

From The Cycle: Frontier Wiki
m (Added tables for both purchased and crafted consumables. Added short description.)
(Added hyperlinks to items.)
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Consumables can either be bought or crafted; each with their own requirements. Some items can only be purchased from their [[Factions|Faction]] after completing prerequisite [[Contracts]]. Below are the tables for each, as well as relevant information for obtaining them in the [[Hub]].
Consumables can either be bought or crafted; each with their own requirements. Some items can only be purchased from their [[Factions|Faction]] after completing prerequisite [[Contracts]]. Below are the tables for each, as well as relevant information for obtaining them in the [[Prospect Station|Hub]].
{| class="wikitable"
{| class="wikitable"
|+Consumables (Purchased)
|+Consumables (Purchased)
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!Description
!Description
|-
|-
|Grenade
|[[Grenade]]
|Station
|[[Prospect Station|Station]]
|Common
|Common
|5
|5
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|An explosive which detonates affecting an area after a short delay.
|An explosive which detonates affecting an area after a short delay.
|-
|-
|Smoke Grenade
|[[Smoke Grenade]]
|Station
|[[Prospect Station|Station]]
|Common
|Common
|5
|5
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|A throwable that emits a smoke screen to block vision.
|A throwable that emits a smoke screen to block vision.
|-
|-
|Audio Decoy
|[[Audio Decoy]]
|ICA
|[[ICA]]
|Uncommon
|Uncommon
|5
|5
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|A small emitter of fake gunfire to distract enemies.
|A small emitter of fake gunfire to distract enemies.
|-
|-
|Gas Grenade
|[[Gas Grenade]]
|ICA
|[[ICA]]
|Uncommon
|Uncommon
|5
|5
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|A throwable that emits a poisonous gas ... within the affected area
|A throwable that emits a poisonous gas ... within the affected area
|-
|-
|Weak Medkit
|[[Weak Medkit]]
|Station
|[[Prospect Station|Station]]
|Common
|Common
|25
|25
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|Offering an immediate 100 health boost.
|Offering an immediate 100 health boost.
|-
|-
|Weak Stim
|[[Weak Stim]]
|Station
|[[Prospect Station|Station]]
|Common
|Common
|5
|5
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|Offering an immediate 15 health boost.
|Offering an immediate 15 health boost.
|-
|-
|Strong Medkit
|[[Strong Medkit]]
|Osiris
|[[Osiris]]
|Uncommon
|Uncommon
|20
|20
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|Offering an immediate 100 health boost.
|Offering an immediate 100 health boost.
|-
|-
|Strong Stim
|[[Strong Stim]]
|Osiris
|[[Osiris]]
|Uncommon
|Uncommon
|25
|25
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|Offering an immediate 25 health boost.
|Offering an immediate 25 health boost.
|-
|-
|Combat Medkit
|[[Combat Medkit]]
|Osiris
|[[Osiris]]
|Rare
|Rare
|15
|15
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|Offering an immediate 100 health boost.
|Offering an immediate 100 health boost.
|-
|-
|Combat Stim
|[[Combat Stim]]
|Osiris
|[[Osiris]]
|Rare
|Rare
|20
|20
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!Recipe Requirements
!Recipe Requirements
|-
|-
|Audio Decoy
|[[Audio Decoy]]
|Station
|[[Prospect Station|Station]]
|Uncommon
|Uncommon
|5
|5
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|Electronic Cables [2], Hardened Metals [2]
|Electronic Cables [2], Hardened Metals [2]
|-
|-
|Gas Grenade
|[[Gas Grenade]]
|Station
|[[Prospect Station|Station]]
|Uncommon
|Uncommon
|5
|5
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|Toxic Glands [3], Hardened Metals [2]
|Toxic Glands [3], Hardened Metals [2]
|-
|-
|Strong Medkit
|[[Strong Medkit]]
|Station
|[[Prospect Station|Station]]
|Uncommon
|Uncommon
|20
|20
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|Medical Supplies [1], Brightcap Mushroom [2]
|Medical Supplies [1], Brightcap Mushroom [2]
|-
|-
|Strong Stim
|[[Strong Stim]]
|Station
|[[Prospect Station|Station]]
|Uncommon
|Uncommon
|25
|25
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|Old Medicine [3], Brightcap Mushroom [1], Waterweed Filament [2]
|Old Medicine [3], Brightcap Mushroom [1], Waterweed Filament [2]
|-
|-
|Combat Medkit
|[[Combat Medkit]]
|Station
|[[Prospect Station|Station]]
|Rare
|Rare
|15
|15
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|Medical Supplies [2], Waterweed Filament [3], Pale Ivy Blossom [3]
|Medical Supplies [2], Waterweed Filament [3], Pale Ivy Blossom [3]
|-
|-
|Combat Stim
|[[Combat Stim]]
|Station
|[[Prospect Station|Station]]
|Rare
|Rare
|20
|20

Revision as of 08:01, 25 March 2022

Consumables can either be bought or crafted; each with their own requirements. Some items can only be purchased from their Faction after completing prerequisite Contracts. Below are the tables for each, as well as relevant information for obtaining them in the Hub.

Consumables (Purchased)
Item Name Faction Rarity Weight Buy Value Sale Value Description
Grenade Station Common 5 1,400 420 An explosive which detonates affecting an area after a short delay.
Smoke Grenade Station Common 5 450 150 A throwable that emits a smoke screen to block vision.
Audio Decoy ICA Uncommon 5 1,000 333 A small emitter of fake gunfire to distract enemies.
Gas Grenade ICA Uncommon 5 2,000 667 A throwable that emits a poisonous gas ... within the affected area
Weak Medkit Station Common 25 450 150 Offering an immediate 100 health boost.
Weak Stim Station Common 5 90 30 Offering an immediate 15 health boost.
Strong Medkit Osiris Uncommon 20 1,000 333 Offering an immediate 100 health boost.
Strong Stim Osiris Uncommon 25 1,000 333 Offering an immediate 25 health boost.
Combat Medkit Osiris Rare 15 1,500 500 Offering an immediate 100 health boost.
Combat Stim Osiris Rare 20 1,500 500 Offering an immediate 30 health boost.
Consumables (Crafted)
Item Name Faction Rarity Weight Buy Value Sale Value Recipe Requirements
Audio Decoy Station Uncommon 5 300 100 Electronic Cables [2], Hardened Metals [2]
Gas Grenade Station Uncommon 5 600 200 Toxic Glands [3], Hardened Metals [2]
Strong Medkit Station Uncommon 20 300 100 Medical Supplies [1], Brightcap Mushroom [2]
Strong Stim Station Uncommon 25 300 100 Old Medicine [3], Brightcap Mushroom [1], Waterweed Filament [2]
Combat Medkit Station Rare 15 450 150 Medical Supplies [2], Waterweed Filament [3], Pale Ivy Blossom [3]
Combat Stim Station Rare 20 450 150 Old Medicine [5], Waterweed Filament [2], Pale Ivy Blossom [2]
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