m (Added tables for both purchased and crafted consumables. Added short description.) |
(Added hyperlinks to items.) |
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Consumables can either be bought or crafted; each with their own requirements. Some items can only be purchased from their [[Factions|Faction]] after completing prerequisite [[Contracts]]. Below are the tables for each, as well as relevant information for obtaining them in the [[Hub]]. | Consumables can either be bought or crafted; each with their own requirements. Some items can only be purchased from their [[Factions|Faction]] after completing prerequisite [[Contracts]]. Below are the tables for each, as well as relevant information for obtaining them in the [[Prospect Station|Hub]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Consumables (Purchased) | |+Consumables (Purchased) | ||
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!Description | !Description | ||
|- | |- | ||
|Grenade | |[[Grenade]] | ||
|Station | |[[Prospect Station|Station]] | ||
|Common | |Common | ||
|5 | |5 | ||
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|An explosive which detonates affecting an area after a short delay. | |An explosive which detonates affecting an area after a short delay. | ||
|- | |- | ||
|Smoke Grenade | |[[Smoke Grenade]] | ||
|Station | |[[Prospect Station|Station]] | ||
|Common | |Common | ||
|5 | |5 | ||
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|A throwable that emits a smoke screen to block vision. | |A throwable that emits a smoke screen to block vision. | ||
|- | |- | ||
|Audio Decoy | |[[Audio Decoy]] | ||
|ICA | |[[ICA]] | ||
|Uncommon | |Uncommon | ||
|5 | |5 | ||
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|A small emitter of fake gunfire to distract enemies. | |A small emitter of fake gunfire to distract enemies. | ||
|- | |- | ||
|Gas Grenade | |[[Gas Grenade]] | ||
|ICA | |[[ICA]] | ||
|Uncommon | |Uncommon | ||
|5 | |5 | ||
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|A throwable that emits a poisonous gas ... within the affected area | |A throwable that emits a poisonous gas ... within the affected area | ||
|- | |- | ||
|Weak Medkit | |[[Weak Medkit]] | ||
|Station | |[[Prospect Station|Station]] | ||
|Common | |Common | ||
|25 | |25 | ||
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|Offering an immediate 100 health boost. | |Offering an immediate 100 health boost. | ||
|- | |- | ||
|Weak Stim | |[[Weak Stim]] | ||
|Station | |[[Prospect Station|Station]] | ||
|Common | |Common | ||
|5 | |5 | ||
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|Offering an immediate 15 health boost. | |Offering an immediate 15 health boost. | ||
|- | |- | ||
|Strong Medkit | |[[Strong Medkit]] | ||
|Osiris | |[[Osiris]] | ||
|Uncommon | |Uncommon | ||
|20 | |20 | ||
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|Offering an immediate 100 health boost. | |Offering an immediate 100 health boost. | ||
|- | |- | ||
|Strong Stim | |[[Strong Stim]] | ||
|Osiris | |[[Osiris]] | ||
|Uncommon | |Uncommon | ||
|25 | |25 | ||
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|Offering an immediate 25 health boost. | |Offering an immediate 25 health boost. | ||
|- | |- | ||
|Combat Medkit | |[[Combat Medkit]] | ||
|Osiris | |[[Osiris]] | ||
|Rare | |Rare | ||
|15 | |15 | ||
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|Offering an immediate 100 health boost. | |Offering an immediate 100 health boost. | ||
|- | |- | ||
|Combat Stim | |[[Combat Stim]] | ||
|Osiris | |[[Osiris]] | ||
|Rare | |Rare | ||
|20 | |20 | ||
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!Recipe Requirements | !Recipe Requirements | ||
|- | |- | ||
|Audio Decoy | |[[Audio Decoy]] | ||
|Station | |[[Prospect Station|Station]] | ||
|Uncommon | |Uncommon | ||
|5 | |5 | ||
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|Electronic Cables [2], Hardened Metals [2] | |Electronic Cables [2], Hardened Metals [2] | ||
|- | |- | ||
|Gas Grenade | |[[Gas Grenade]] | ||
|Station | |[[Prospect Station|Station]] | ||
|Uncommon | |Uncommon | ||
|5 | |5 | ||
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|Toxic Glands [3], Hardened Metals [2] | |Toxic Glands [3], Hardened Metals [2] | ||
|- | |- | ||
|Strong Medkit | |[[Strong Medkit]] | ||
|Station | |[[Prospect Station|Station]] | ||
|Uncommon | |Uncommon | ||
|20 | |20 | ||
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|Medical Supplies [1], Brightcap Mushroom [2] | |Medical Supplies [1], Brightcap Mushroom [2] | ||
|- | |- | ||
|Strong Stim | |[[Strong Stim]] | ||
|Station | |[[Prospect Station|Station]] | ||
|Uncommon | |Uncommon | ||
|25 | |25 | ||
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|Old Medicine [3], Brightcap Mushroom [1], Waterweed Filament [2] | |Old Medicine [3], Brightcap Mushroom [1], Waterweed Filament [2] | ||
|- | |- | ||
|Combat Medkit | |[[Combat Medkit]] | ||
|Station | |[[Prospect Station|Station]] | ||
|Rare | |Rare | ||
|15 | |15 | ||
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|Medical Supplies [2], Waterweed Filament [3], Pale Ivy Blossom [3] | |Medical Supplies [2], Waterweed Filament [3], Pale Ivy Blossom [3] | ||
|- | |- | ||
|Combat Stim | |[[Combat Stim]] | ||
|Station | |[[Prospect Station|Station]] | ||
|Rare | |Rare | ||
|20 | |20 |
Revision as of 08:01, 25 March 2022
Consumables can either be bought or crafted; each with their own requirements. Some items can only be purchased from their Faction after completing prerequisite Contracts. Below are the tables for each, as well as relevant information for obtaining them in the Hub.
Item Name | Faction | Rarity | Weight | Buy Value | Sale Value | Description |
---|---|---|---|---|---|---|
Grenade | Station | Common | 5 | 1,400 | 420 | An explosive which detonates affecting an area after a short delay. |
Smoke Grenade | Station | Common | 5 | 450 | 150 | A throwable that emits a smoke screen to block vision. |
Audio Decoy | ICA | Uncommon | 5 | 1,000 | 333 | A small emitter of fake gunfire to distract enemies. |
Gas Grenade | ICA | Uncommon | 5 | 2,000 | 667 | A throwable that emits a poisonous gas ... within the affected area |
Weak Medkit | Station | Common | 25 | 450 | 150 | Offering an immediate 100 health boost. |
Weak Stim | Station | Common | 5 | 90 | 30 | Offering an immediate 15 health boost. |
Strong Medkit | Osiris | Uncommon | 20 | 1,000 | 333 | Offering an immediate 100 health boost. |
Strong Stim | Osiris | Uncommon | 25 | 1,000 | 333 | Offering an immediate 25 health boost. |
Combat Medkit | Osiris | Rare | 15 | 1,500 | 500 | Offering an immediate 100 health boost. |
Combat Stim | Osiris | Rare | 20 | 1,500 | 500 | Offering an immediate 30 health boost. |
Item Name | Faction | Rarity | Weight | Buy Value | Sale Value | Recipe Requirements |
---|---|---|---|---|---|---|
Audio Decoy | Station | Uncommon | 5 | 300 | 100 | Electronic Cables [2], Hardened Metals [2] |
Gas Grenade | Station | Uncommon | 5 | 600 | 200 | Toxic Glands [3], Hardened Metals [2] |
Strong Medkit | Station | Uncommon | 20 | 300 | 100 | Medical Supplies [1], Brightcap Mushroom [2] |
Strong Stim | Station | Uncommon | 25 | 300 | 100 | Old Medicine [3], Brightcap Mushroom [1], Waterweed Filament [2] |
Combat Medkit | Station | Rare | 15 | 450 | 150 | Medical Supplies [2], Waterweed Filament [3], Pale Ivy Blossom [3] |
Combat Stim | Station | Rare | 20 | 450 | 150 | Old Medicine [5], Waterweed Filament [2], Pale Ivy Blossom [2] |