Keys are items that can be collected and used to gain access to special rooms across both of the games maps. All keycards can be found in any jackets, safes, briefcases, and luggage containers. Spawn rates vary based on the rarity of the key.
Usage
Keycards are used to access normally locked locations throughout both of the games maps, Bright Sands and Crescent Falls. Rooms that can be unlocked with keys will display an image of a blue key (as opposed to the normal green check-mark) on the door's open button. Pressing the interact key on the button while a corresponding keycard is in your inventory (backpack or safe pockets) will grant the player access to the room. Keycards are not consumed upon usage, but instead have a durability that is taken from with every use. Each instance of usage deducts one (1) durability.
Keycard Rarity
Keycards are availability with the following rarity:
- Common
- Uncommon
- Rare
- Epic
Types of Keycards
Image | Name | Rarity | Spawn Location | Unlock Location |
---|---|---|---|---|
Tall House Key | Common | Jackets, safes, briefcases, and luggage containers | Tall House, Woodcutter Camp | |
Mine Access Key | Common | Jackets, safes, briefcases, and luggage containers | Abandoned Mine | |
Bright Sands Observation Room Key | Uncommon | Jackets, safes, briefcases, and luggage containers | Vaccine Labs | |
Server Access Key | Uncommon | Jackets, safes, briefcases, and luggage containers | Comms Tower | |
Armory Key | Rare | Jackets, safes, briefcases, and luggage containers | Jungle Camp |
Image | Name | Rarity | Spawn Location | Unlock Location |
---|---|---|---|---|