Consumables: Difference between revisions

From The Cycle: Frontier Wiki
m (Consumable weel explenation)
m (add some markup to consumable wheel info)
Line 1: Line 1:
Consumables can either be bought or [[Printing|crafted]]; each with their own requirements. Some consumables can only be purchased from their [[Factions|Faction]] after completing prerequisite [[Contracts]].  
Consumables can either be bought or [[Printing|crafted]]; each with their own requirements. Some consumables can only be purchased from their [[Factions|Faction]] after completing prerequisite [[Contracts]].  
To use a Consumable you need to press the E on your keyboard or the Key you asigned to it. To choose multiple Consumables you need to hold E and hover with the mouse over that consumable you want.
== Consumable Wheel ==
To use a '''Consumable''' during a match, it must be in your [[Inventory]]. To select the current '''Consumable''', press <kbd>E</kbd> (default). To change the currently selected '''Consumable''', hold <kbd>E</kbd> (default) and hover with the mouse over the '''Consumable''', then let go of <kbd>E</kbd> (default). After it has been selected press <kbd>LMB</kbd> (default) to activate the '''Consumable'''.


Below are the table showcasing information for each consumable, as well as relevant information for obtaining them in the [[Prospect Station|Station]].
Below are the table showcasing information for each consumable, as well as relevant information for obtaining them in the [[Prospect Station|Station]].

Revision as of 16:41, 18 February 2023

Consumables can either be bought or crafted; each with their own requirements. Some consumables can only be purchased from their Faction after completing prerequisite Contracts.

Consumable Wheel

To use a Consumable during a match, it must be in your Inventory. To select the current Consumable, press E (default). To change the currently selected Consumable, hold E (default) and hover with the mouse over the Consumable, then let go of E (default). After it has been selected press LMB (default) to activate the Consumable.

Below are the table showcasing information for each consumable, as well as relevant information for obtaining them in the Station.

Consumables
Image Item Name Faction Rarity Description Weight Buy Value Crafting Recipe Sale Value
File:GrenadeFrag.png Light Grenade Co-Tec Uncommon A thrown explosive device that detonates after a short delay. 5 Template:Price Template:Price
File:GrenadeFrag.png Standard Grenade Co-Tec Rare An thrown explosive device that detonates after a short delay. 5 Template:Price Template:Price
File:GrenadeFrag.png Assault Grenade Co-Tec Exotic A thrown explosive device that detonates after a short delay. 5 Template:Price Template:Price
File:GrenadeSmoke.png Smoke Grenade Co-Tec Common A throwable that emits a smoke screen to block vision. 5 Template:Price Template:Price
File:GrenadeSound.png Audio Decoy ICA Uncommon A small emitter of fake gunfire to distract enemies. 5 Template:Price Template:Price Template:Price
File:GrenadeGas.png Gas Grenade ICA Uncommon A throwable that emits a poisonous gas ... within the affected area 5 Template:Price Template:Price Template:Price
File:MedkitWeak.png Weak Medkit Co-Tec Common Offering an immediate 100 health boost. 15 Template:Price Template:Price
WeakStim.png Weak Stim Co-Tec Common Offering an immediate 15 health boost. 3 Template:Price Template:Price
File:MedkitStrong.png Strong Medkit Osiris Uncommon Offering an immediate 100 health boost. 15 Template:Price Template:Price Template:Price
File:StimStrong.png Strong Stim Osiris Uncommon Offering an immediate 25 health boost. 3 Template:Price Template:Price Template:Price
File:MedkitCombat.png Combat Medkit Osiris Rare Offering an immediate 100 health boost. 15 Template:Price Template:Price Template:Price
File:CombatStim.png Combat Stim Osiris Rare Offering an immediate 30 health boost. 3 Template:Price Template:Price Template:Price
Cookies help us deliver our services. By using our services, you agree to our use of cookies.