Weak Medkit

From The Cycle: Frontier Wiki
Revision as of 08:22, 14 July 2022 by VeryGreatFrog (talk | contribs)
Weak Medkit
Rarity Common
Weight 20 UI-WeightIcon.png
K-Marks 150 KMarks.png
Faction Points 0 UI-FactionPoints.webp
Damage/Heal 100 Heal
Activation Time 12
Duration Instant

Summary

The weak medkit is available to purchase from the Quickshop or any of the faction armories without unlocking anything. With a base health gain of 100, it can fully restore a prospector's health with only one use, though the use time is much longer than using a stim. This means they are worth buying only if you do not have access to the Strong Medkit or Combat Medkit. Having a weak medkit in your inventory can greatly affect a Prospector's odds of survival on Fortuna III.

Usage

This item is a Consumable, and must be equipped to the player in order for it to be activated. Once activated, a progress bar will be displayed above the Health Bar, indicating the time delta of the operation. Once the progress bar has completed, a popping sound, a rush of noise, and a slight hiccup may be heard from the player's character. This audio is networked, meaning all local players nearby should receive it, making it a noisy consumable to use. Though the application of this item is Instant, the progress bar does take 12 full seconds to complete, and may be canceled by attempting to do any of the following actions; Sprinting, Mantling, Switching to another item, and Initiating a Soft or Hard Landing after falling some distance greater than 200 units.

Uses

This item is used in the following missions, jobs, upgrades, printing recipes:

Missions

This item is required a total of 5 times to complete the following missions.

Field Research Part 4

Jobs

This item is not required to complete any jobs.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.