Medkit

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Revision as of 10:02, 3 February 2023 by VeryGreatFrog (talk | contribs) (Initial page. TODO: add shop info)
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File:MedkitWeak.png
Weak Medkit

A Medkit is a Consumable which heals Hit Points upon usage. There are three variants available: the Weak Medkit, the Strong Medkit, and the Combat Medkit. They take much longer to use then a Stim, but also heal significantly more health.

Description

A Medkit must be in a Prospector's Inventory before it can be used. Once activated, a progress bar will be displayed above the Health Bar, indicating how long it takes to use the item. Once the progress bar has completed, the Prospector will be healed. A popping sound, a rush of noise, and a slight hiccup may be heard from the player's character. Using a Medkit can be stopped by: sprinting, mantling over an object, switching to another item, or by Falling to a soft or hard landing.

Variants

Caption text
Item Rarity Healing Amount Activation Time Shop
File:MedkitWeak.png Weak Medkit Common 100Hit Points Icon.pngHit Points 9sec Quick Shop: Template:Kmark
File:MedkitStrong.png Strong Medkit Uncommon 100Hit Points Icon.pngHit Points 8sec Printing
File:MedkitCombat.png Combat Medkit Rare 100Hit Points Icon.pngHit Points 7sec Printing

Uses

This item is not used anywhere.

This item is not used anywhere.

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