Type | Quantity |
---|---|
Missions | |
Field Research Part 5 | 2 |
A Medkit is a Consumable which heals Hit Points upon usage. There are three variants available: the Weak Medkit, the Strong Medkit, and the Combat Medkit. They take much longer to use then a Stim, but also heal significantly more health.
Description
A Medkit must be in a Prospector's Inventory before it can be used. Once activated, a progress bar will be displayed above the Health Bar, indicating how long it takes to use the item. Once the progress bar has completed, the Prospector will be healed. A popping sound, a rush of noise, and a slight hiccup may be heard from the player's character. Using a Medkit can be stopped by: sprinting, mantling over an object, switching to another item, or by Falling to a soft or hard landing.
Variants
Item | Rarity | Healing Amount | Activation Time | Shop |
---|---|---|---|---|
File:MedkitWeak.png Weak Medkit | Common | 100Hit Points | 9sec | Quick Shop: Template:Kmark |
File:MedkitStrong.png Strong Medkit | Uncommon | 100Hit Points | 8sec | Printing |
File:MedkitCombat.png Combat Medkit | Rare | 100Hit Points | 7sec | Printing |
Uses
This item is not used anywhere.
This item is not used anywhere.