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== Features == | == Features == | ||
The area contains two main buildings adjacent of one another, separated by shipping containers. | The area contains two main buildings adjacent of one another, separated by shipping containers. Located '''upstairs''' in the '''southern-most''' building is a locked area known as [[Server Room]], requiring the [[Server Room Key]]. The area also holds a satellite dish, as well as a large tower; both with [[dead-drop]] locations. | ||
== Loot == | |||
These main buildings contain various electronic equipment, including radio equipment, circuit boards, and data drives; as well as various [[Jackets]] containing [[Old Currency]], jewlery, and [[keycards]]. The locked area [[Server Room]] contains four cabinets, a safe, and potentially a [[Data Drive|data drive]] as floor loot. | |||
== Image Gallery == |
Revision as of 19:02, 21 April 2022
Comms Room is a place of interest on the western coast of the Bright Sands.
Description
What was once an ICA Communications Base, is now a derelict hub festering with the dangerous inhabitants of Bright Sands' jungle. Ridden with overgrowth, the base notably holds two main buildings containing semi-functioning computer and communications equipment, a potentially-operational satellite dish, and a massive tower of seemingly unknown purpose.
Features
The area contains two main buildings adjacent of one another, separated by shipping containers. Located upstairs in the southern-most building is a locked area known as Server Room, requiring the Server Room Key. The area also holds a satellite dish, as well as a large tower; both with dead-drop locations.
Loot
These main buildings contain various electronic equipment, including radio equipment, circuit boards, and data drives; as well as various Jackets containing Old Currency, jewlery, and keycards. The locked area Server Room contains four cabinets, a safe, and potentially a data drive as floor loot.