|
Try the Weapon Calculator to see the calculated effects that attachments have on a weapon! |
Attachments are Items that for
Common to
Epic rarity. They can be equipped on all Weapons and Tools with a suitable attachmentslot to modify specific stats or functionalities. There are different options to acquire Attachments:
- Buying at the Quick Shop
- Printing at the Gear Printer
- Finding Loot on Fortuna III
| Attachment | Rarity | Slot | Weapon type | Effect |
|---|---|---|---|---|
| Optics | All | None | ||
| Optics | All | 2x Magnification, 15% Targeting recoil reduction | ||
| Optics | All | None | ||
| Optics | All | 4x Magnification, 30% Targeting recoil reduction | ||
| Optics | All | 2x - 4x Magnification, 15% - 30% Targeting recoil reduction | ||
| Optics | DMR, Sniper | 6x Magnification, 45% Targeting recoil reduction | ||
| Optics | DMR, Sniper | 8x Magnification, 60% Targeting recoil reduction | ||
| Magazine | SMG, Pistol | -5% reload time | ||
| Magazine | SMG, Pistol | -10% reload time | ||
| Magazine | SMG, Pistol | -15% reload time | ||
| Magazine | SMG, Pistol | -25% reload time | ||
| Magazine | AR, LMG | -5% reload time | ||
| Magazine | AR, LMG | -10% reload time | ||
| Magazine | AR, LMG | -15% reload time | ||
| Magazine | AR, LMG | -25% reload time | ||
| Magazine | DMR, Sniper | -5% reload time | ||
| Magazine | DMR, Sniper | -10% reload time | ||
| Magazine | DMR, Sniper | -15% reload time | ||
| Magazine | DMR, Sniper | -25% reload time | ||
| Magazine | Shotgun | -5% reload time | ||
| Magazine | Shotgun | -10% reload time | ||
| Magazine | Shotgun | -15% reload time | ||
| Magazine | Shotgun | -25% reload time | ||
| Magazine | SMG, Pistol | +15% magazine capacity | ||
| Magazine | SMG, Pistol | +30% magazine capacity | ||
| Magazine | SMG, Pistol | +50% magazine capacity | ||
| Magazine | AR, LMG | +15% magazine capacity | ||
| Magazine | AR, LMG | +30% magazine capacity | ||
| Magazine | AR, LMG | +50% magazine capacity | ||
| Magazine | DMR, Sniper | +15% magazine capacity | ||
| Magazine | DMR, Sniper | +40% magazine capacity | ||
| Magazine | DMR, Sniper | +70% magazine capacity | ||
| Magazine | Shotgun | +25% magazine capacity | ||
| Magazine | Shotgun | +45% magazine capacity | ||
| Magazine | Shotgun | +65% magazine capacity | ||
| Magazine | SMG, Pistol | +15% magazine capacity, -5% reload time | ||
| Magazine | SMG, Pistol | +30% magazine capacity, -10% reload time | ||
| Magazine | AR, LMG | +15% magazine capacity, -5% reload time | ||
| Magazine | AR, LMG | +30% magazine capacity, -10% reload time | ||
| Muzzle | Pistol, SMG | -5% recoil increase rate | ||
| Muzzle | Pistol, SMG | -10% recoil increase rate | ||
| Muzzle | Pistol, SMG | -15% recoil increase rate | ||
| Muzzle | Shotgun, AR, DMR | -5% recoil increase rate | ||
| Muzzle | Shotgun, AR, DMR | -10% recoil increase rate | ||
| Muzzle | Shotgun, AR, DMR | -15% recoil increase rate | ||
| Muzzle | Pistol, SMG | -150m audible range | ||
| Muzzle | Shotgun, AR, DMR | -150m audible range | ||
| Stock | Shotgun, SMG, AR, LMG | -5% vertical recoil | ||
| Stock | Shotgun, SMG, AR, LMG | -10% vertical recoil | ||
| Stock | Shotgun, SMG, AR, LMG | -10% weapon equiptime | ||
| Stock | Shotgun, SMG, AR, LMG | -20% weapon equiptime | ||
| Stock | Shotgun, SMG, AR, LMG | -10% ADS time | ||
| Stock | Shotgun, SMG, AR, LMG | -15% ADS time | ||
| Stock | Shotgun, SMG, AR, LMG | -10% weapon equiptime, -10% ADS time | ||
| Stock | Shotgun, SMG, AR, LMG | -20% weapon equiptime, -15% ADS time | ||
| Stock | DMR, Sniper | -5% vertical recoil | ||
| Stock | DMR, Sniper | -10% vertical recoil | ||
| Stock | DMR, Sniper | -10% weapon equiptime | ||
| Stock | DMR, Sniper | -20% weapon equiptime | ||
| Stock | DMR, Sniper | -10% ADS time | ||
| Stock | DMR, Sniper | -15% ADS time | ||
| Stock | DMR, Sniper | -10% weapon equiptime, -10% ADS time | ||
| Stock | DMR, Sniper | -20% weapon equiptime, -15% ADS time | ||
| Fore Grip | All | -5% vertical recoil | ||
| Fore Grip | All | -10% vertical recoil | ||
| Fore Grip | All | -10% weapon equiptime | ||
| Fore Grip | All | -20% weapon equiptime | ||
| Fore Grip | All | -10% ADS time | ||
| Fore Grip | All | -15% ADS time | ||
| Fore Grip | All | -20% ADS time | ||
| Tactical | All | emits a light cone when toggled on | ||
| Ammo Converter | SMG, Pistol | +1 Penetration | ||
| Ammo Converter | SMG, Pistol | +2 Penetration | ||
| Ammo Converter | SMG, Pistol | +3 Penetration | ||
| Ammo Converter | SMG, Pistol | +25% damage against Creatures | ||
| Ammo Converter | SMG, Pistol | +50% damage against Creatures | ||
| Ammo Converter | SMG, Pistol | +75% damage against Creatures | ||
| Ammo Converter | AR, LMG | +1 Penetration | ||
| Ammo Converter | AR, LMG | +2 Penetration | ||
| Ammo Converter | AR, LMG | +3 Penetration | ||
| Ammo Converter | AR, LMG | +25% damage against Creatures | ||
| Ammo Converter | AR, LMG | +50% damage against Creatures | ||
| Ammo Converter | AR, LMG | +75% damage against Creatures | ||
| Ammo Converter | Shotgun | +1 Penetration | ||
| Ammo Converter | Shotgun | +2 Penetration | ||
| Ammo Converter | Shotgun | +3 Penetration | ||
| Ammo Converter | Shotgun | 1 projectile with +400% damage, +2000 Damage falloff, 0 ADS spread | ||
| Ammo Converter | DMR, Sniper | +1 Penetration | ||
| Ammo Converter | DMR, Sniper | +2 Penetration | ||
| Ammo Converter | DMR, Sniper | +3 Penetration | ||
| Rear Grip. | All | 10% Equip time reduction | ||
| Rear Grip | All | -20% weapon equiptime | ||
| Rear Grip | All | -10% ADS time | ||
| Rear Grip | All | -15% ADS time | ||
| Scanning Module | Scanner | can highlight Veltecite while scanning | ||
| Scanning Module | Scanner | can highlight (Brittle) Titan Ore while scanning | ||
| Scanning Module | Scanner | can highlight (Pure) Focus Crystals while scanning | ||
| Scanning Module | Scanner | can highlight active Crude Oil Wells while scanning |