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Try the Weapon Calculator to see the calculated effects that attachments have on a weapon! |
Attachments are Items that for Common to
Epic rarity. They can be equipped on all Weapons and Tools with a suitable attachmentslot to modify specific stats or functionalities. There are different options to acquire Attachments:
- Buying at the Quick Shop
- Printing at the Gear Printer
- Finding Loot on Fortuna III
Attachment | Rarity | Slot | Weapon type | Effect |
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Optics | All | None |
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Optics | All | 2x Magnification, 15% Targeting recoil reduction |
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Optics | All | None |
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Optics | All | 4x Magnification, 30% Targeting recoil reduction |
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Optics | All | 2x - 4x Magnification, 15% - 30% Targeting recoil reduction |
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Optics | DMR, Sniper | 6x Magnification, 45% Targeting recoil reduction |
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Optics | DMR, Sniper | 8x Magnification, 60% Targeting recoil reduction |
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Magazine | SMG, Pistol | -5% reload time |
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Magazine | SMG, Pistol | -10% reload time |
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Magazine | SMG, Pistol | -15% reload time |
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Magazine | SMG, Pistol | -25% reload time |
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Magazine | AR, LMG | -5% reload time |
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Magazine | AR, LMG | -10% reload time |
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Magazine | AR, LMG | -15% reload time |
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Magazine | AR, LMG | -25% reload time |
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Magazine | DMR, Sniper | -5% reload time |
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Magazine | DMR, Sniper | -10% reload time |
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Magazine | DMR, Sniper | -15% reload time |
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Magazine | DMR, Sniper | -25% reload time |
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Magazine | Shotgun | -5% reload time |
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Magazine | Shotgun | -10% reload time |
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Magazine | Shotgun | -15% reload time |
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Magazine | Shotgun | -25% reload time |
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Magazine | SMG, Pistol | +15% magazine capacity |
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Magazine | SMG, Pistol | +30% magazine capacity |
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Magazine | SMG, Pistol | +50% magazine capacity |
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Magazine | AR, LMG | +15% magazine capacity |
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Magazine | AR, LMG | +30% magazine capacity |
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Magazine | AR, LMG | +50% magazine capacity |
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Magazine | DMR, Sniper | +15% magazine capacity |
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Magazine | DMR, Sniper | +40% magazine capacity |
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Magazine | DMR, Sniper | +70% magazine capacity |
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Magazine | Shotgun | +25% magazine capacity |
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Magazine | Shotgun | +45% magazine capacity |
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Magazine | Shotgun | +65% magazine capacity |
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Magazine | SMG, Pistol | +15% magazine capacity, -5% reload time |
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Magazine | SMG, Pistol | +30% magazine capacity, -10% reload time |
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Magazine | AR, LMG | +15% magazine capacity, -5% reload time |
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Magazine | AR, LMG | +30% magazine capacity, -10% reload time |
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Muzzle | Pistol, SMG | -5% recoil increase rate |
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Muzzle | Pistol, SMG | -10% recoil increase rate |
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Muzzle | Pistol, SMG | -15% recoil increase rate |
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Muzzle | Shotgun, AR, DMR | -5% recoil increase rate |
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Muzzle | Shotgun, AR, DMR | -10% recoil increase rate |
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Muzzle | Shotgun, AR, DMR | -15% recoil increase rate |
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Muzzle | Pistol, SMG | -150m audible range |
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Muzzle | Shotgun, AR, DMR | -150m audible range |
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Stock | Shotgun, SMG, AR, LMG | -5% vertical recoil |
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Stock | Shotgun, SMG, AR, LMG | -10% vertical recoil |
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Stock | Shotgun, SMG, AR, LMG | -10% weapon equiptime |
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Stock | Shotgun, SMG, AR, LMG | -20% weapon equiptime |
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Stock | Shotgun, SMG, AR, LMG | -10% ADS time |
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Stock | Shotgun, SMG, AR, LMG | -15% ADS time |
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Stock | Shotgun, SMG, AR, LMG | -10% weapon equiptime, -10% ADS time |
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Stock | Shotgun, SMG, AR, LMG | -20% weapon equiptime, -15% ADS time |
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Stock | DMR, Sniper | -5% vertical recoil |
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Stock | DMR, Sniper | -10% vertical recoil |
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Stock | DMR, Sniper | -10% weapon equiptime |
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Stock | DMR, Sniper | -20% weapon equiptime |
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Stock | DMR, Sniper | -10% ADS time |
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Stock | DMR, Sniper | -15% ADS time |
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Stock | DMR, Sniper | -10% weapon equiptime, -10% ADS time |
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Stock | DMR, Sniper | -20% weapon equiptime, -15% ADS time |
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Fore Grip | All | -5% vertical recoil |
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Fore Grip | All | -10% vertical recoil |
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Fore Grip | All | -10% weapon equiptime |
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Fore Grip | All | -20% weapon equiptime |
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Fore Grip | All | -10% ADS time |
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Fore Grip | All | -15% ADS time |
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Fore Grip | All | -20% ADS time |
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Tactical | All | emits a light cone when toggled on |
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Ammo Converter | SMG, Pistol | +1 Penetration |
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Ammo Converter | SMG, Pistol | +2 Penetration |
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Ammo Converter | SMG, Pistol | +3 Penetration |
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Ammo Converter | SMG, Pistol | +25% damage against Creatures |
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Ammo Converter | SMG, Pistol | +50% damage against Creatures |
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Ammo Converter | SMG, Pistol | +75% damage against Creatures |
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Ammo Converter | AR, LMG | +1 Penetration |
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Ammo Converter | AR, LMG | +2 Penetration |
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Ammo Converter | AR, LMG | +3 Penetration |
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Ammo Converter | AR, LMG | +25% damage against Creatures |
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Ammo Converter | AR, LMG | +50% damage against Creatures |
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Ammo Converter | AR, LMG | +75% damage against Creatures |
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Ammo Converter | Shotgun | +1 Penetration |
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Ammo Converter | Shotgun | +2 Penetration |
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Ammo Converter | Shotgun | +3 Penetration |
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Ammo Converter | Shotgun | 1 projectile with +400% damage, +2000 Damage falloff, 0 ADS spread |
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Ammo Converter | DMR, Sniper | +1 Penetration |
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Ammo Converter | DMR, Sniper | +2 Penetration |
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Ammo Converter | DMR, Sniper | +3 Penetration |
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Rear Grip. | All | 10% Equip time reduction |
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Rear Grip | All | -20% weapon equiptime |
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Rear Grip | All | -10% ADS time |
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Rear Grip | All | -15% ADS time |
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Scanning Module | Scanner | can highlight Veltecite while scanning |
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Scanning Module | Scanner | can highlight (Brittle) Titan Ore while scanning |
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Scanning Module | Scanner | can highlight (Pure) Focus Crystals while scanning |
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Scanning Module | Scanner | can highlight active Crude Oil Wells while scanning |