Strong Medkit: Difference between revisions

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{{Infobox_Consumable
#REDIRECT [[Medkit]]
|image            = MedkitStrong.png
|description      =
|type            = Stim
|rarity          = Uncommon
|weight          = 15
|value            = 333
|factionpoint    = 0
|damage/heal      = 100 Heal
|time            = 9
|duration        = Instant
}}
== Summary ==
The weak medkit is available to Print without unlocking anything or purchased from the Osiris faction armory after completing the appropriate Mission, and is recommendable over the [[Weak Medkit]] for various reasons as long as you have the budget. With a base health gain of 100, it can fully restore a prospector's health with only one use, though the use time is much longer than using a stim. This means they are worth buying only if you do not have access to the [[Combat Medkit]]. Having a weak medkit can greatly affect a [[Prospector|Prospector's]] odds of survival on [[Fortuna III]].
 
== Usage ==
This item is a [[Consumable]], and must be equipped to the player in order for it to be activated. Once activated, a progress bar will be displayed above the Health Bar, indicating the time delta of the operation. Once the progress bar has completed, a popping sound, a rush of noise, and a slight hiccup may be heard from the player's character. This audio is networked, meaning all local players nearby should receive it, making it a noisy consumable to use. Though the application of this item is ''Instant'', the progress bar does take 9 full seconds to complete, and may be canceled by attempting to do any of the following actions; Sprinting, Mantling, Switching to another item, and Initiating a [[Falling Damage|Soft or Hard Landing]] after falling some distance greater than 200 units.

Latest revision as of 21:36, 30 March 2023

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