Season 3: Difference between revisions

From The Cycle: Frontier Wiki
m (Added latest livestream)
m (Rewrote article to no longer be in the future)
 
(37 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Ambox|border=blue|info=Please keep in mind that this is a community-driven article that is based upon publicly available posts and interpretation of said post. Yager is '''not''' involved in the writing of the information contained within, nor does it reflect their internal planning and release-schedule. Anything contained in this article is subject to changes or misinterpretation. We strive to keep it updated with sources that we can verify, but even Discord-posts from CM's may not always turn out as expected. As such, always view any info within as rumors and speculation and then make your own conclusions based on the sources provided.}}
{{Ambox|border=blue|info=Please keep in mind that this is a community-driven article that is based upon publicly available posts and interpretation of said posts. Yager is '''not''' involved in the writing of the information contained within, nor does it reflect their internal planning and release-schedule. Anything contained in this article is subject to changes or misinterpretation. We strive to keep it updated with sources that we can verify, but even Discord-posts from CMs may not always turn out as expected. As such, always view any info within as rumors and speculation and then make your own conclusions based on the sources provided.}}
{| class="wikitable" style="text-align: center;
{| class="wikitable" style="text-align: center;
|+
|+
!Release Date
!Release Date
|March 29
|March 29, 2023
|-
|+
!PTS Begins
|March 2, 2023
|-
|+
!PTS Ends
|March 6, 2023
|-
|-
|}
|}
Line 12: Line 20:
== Roadmap ==
== Roadmap ==
[[File:Roadmap Season 3.webp|400px|thumb]]
[[File:Roadmap Season 3.webp|400px|thumb]]
Each week leading up to '''Season 3''' will contain more information from the development team and will be presented in the below order. CW means Calendar week for each information-release.
Each week leading up to '''Season 3''' contained more information from the development team and were presented in the below order. CW means Calendar week for each information release.


*CW 4 - Giving a fair chance to everyone
*CW 4 - Giving a fair chance to everyone
Line 22: Line 30:
*CW 10 - Pass of the Fortuna kind
*CW 10 - Pass of the Fortuna kind


== Changes to the game ==
== Fundamental changes ==
The state of The Cycle will have several large changes in the near future along with the release of '''Season 3'''. Listed below are some of the major ones, what they mean and how it will impact the game moving forward.
The state of The Cycle: Frontier had several large changes following the release of '''Season 3'''. Listed below are some of the major ones, what they meant, and how they impacted the game moving forward.


The game will no longer have forced wipe after each season. '''The last global wipe will happen on March 29'th''' along the release of '''Season 3''' and several things are being looked into to accomodate this change.
The game no longer have a forced wipe after each season. '''The last global wipe happened on the 29th of March''' along the release of '''Season 3''' and several things are being looked into to accommodate this change.


=== No forced wipes ===
=== No forced wipes ===
No more global wipes does not mean that players themselves cannot initiate a wipe.
No more global wipes does not mean that players themselves cannot initiate a wipe. The exact details are not yet available, but the below were expected/hinted as part of it.
*Manual Wipe for players
*Manual Wipe for players
**Players will be able to manually wipe (prestige) their progress, rather than have the forced wipe. This allows anyone to start fresh at any time, while not forcing anyone who does not wish to do so.
**Players will be able to manually wipe (prestige) their progress, rather than have a forced wipe. This allows anyone to start fresh at any time (exact requirements, if any, to be able to wipe haven't been revealed yet), while not forcing anyone who does not wish to do so.
**Potential rewards will be handed out for players that prestige.
**Potential rewards will be handed out for players that prestige.


=== Changes to economy and gear ===
=== Economy changes ===
In order to accomodate for not having any more wipes, there will be some big changes too economy and gameplay to allow for more longevity. More information on this will be provided later.
A large part of the Economy were changed with '''Season 3''', outlined below are some of the changes.
*Quest changes for more longevity.
* Weapons have had their costs changed.
*High-end Gear more expensive and harder to obtain.
 
* Crafting have had its cost and recipes changed.
** Some new recipes were added for attachments.
** New recipe for a grenade using howler materials.
 
* Ammo were split into new types and rarities, and each weapon now require one of these (instead of the usual Light/Medium/Heavy) and may require scrips.
 
* Key usage have been changed and some keys are available in the shops.
** New key available: "Progenitor Corridor Key".
** Rarity of some keys will change.
 
* Loot rooms were overhauled with new appearances and different loot.
** Loot rooms that have their keycards' rarity increased will have more and better loot.
 
* Quest rewards were reworked.
 
=== Quests ===
The Faction campaigns are getting overhauled and Badum will receive his own quest-line.
 
* Early quest-lines have been reworked.
** Certain quests have new objectives.
** Certain objectives have been adjusted for less grind.
 
* New quests have been added in the early and mid-game.
* New quest-line from Badum at end-game.
* Some quests have been removed or replaced in mid-game.
 
=== Mark I and Mark II weapons ===
'''Season 3''' added variants of existing weapons, these are of a different rarity than the original weapon, with separate stats and modding capabilities.
 
* Mk.I Weapons are weapons that are of a lower rarity than their original counterpart and will allow players with less progression to attain and test high-end weapons with less risk.
As an example, Exotic and Legendary weapons only have Mk.I versions of a lower rarity.
 
* Mk.II Weapons are be weapons that are of higher rarity than their original counterpart and will give players the possibility to use a weapon that they are comfortable with, further into the progression.
As an example, White and Green weapons only have Mk.II versions of a higher rarity.
 
* Original weapons act as MK I or MK II depending on the new weapon added, but retain their normal name.
 
* A handful of MK I weapons are available in shops.
**Mk.I ASP Flechette
**Mk.I Hammer
**Mk.I ICA Guarantee


=== Changes to Matchmaking ===
=== Changes to Matchmaking ===
Several changes as tweaks for matchmaking is planned for '''season 3''' in order to ensure longevity and allow players to manually wipe, without putting themselves in a bad spot, changes will be made to the matchmaking.
Several changes and tweaks for matchmaking were implemented for '''season 3''', in order to ensure longevity and allow players to manually wipe, without putting themselves in a bad spot.
 
Work were also done in order to further ensure that players get the best experience possible, with fairer matchmaking, but also making sure to keep the mix of tension and excitement of not knowing who you will run into.


Work is also being done in otder to further ensure that players get the best experience possible, with more fair matchmaking, but also making sure to keep the mix of tension and excitement of not knowing who you will run into.
All these changes were done through changing and adding additional parameters into the matchmaking and should have resulted in a better experience for everyone. One such addition is gear being added as a factor in MMR.


All these changes will be done through changing and adding additional parameters into the matchmaking and should hopefully result in a better experience for everyone.
Full details about the new matchmaking can be seen in the notes for [[Patch 3.0.0]]


=== Changes to starter-packs ===
=== Changes to starter packs ===
How starter packs works will be changed.
How starter packs work is be changed.


More information on this is expected in the near future from the E-commerce team at Yager.
Everyone gained their usual starter pack at the launch of '''Season 3''' and are expected to be regranted on manual wipe.


=== Public Test Server ===
=== Public Test Server ===
A public test server will become available.
A public test server was available from 2nd of March until 6th of March. Separate client download was required.
 
Content in the PTS was not final. Some planned features could have been missing, while other features might have been work-in-progress. Players were informed to expect bugs and issues to occur.
 
Feedback and bugs for the PTS had specific channels on the Discord in order for Yager to gather information easily during the test.


More information on this is expected closer to release of '''season 3'''.
==== PTS Feedback ====
After the PTS was concluded, Yager closed of the PTS-channels on discord and compiled the feedback.


== Confirmed content ==
Yager later provided some answers and response in the [https://thecycle.game/news-and-media/the-cycle-frontier-season-3-pts-feedback-summary PTS Feedback summary] blog, giving some insight into further changes and planned areas to improve on before release as well as for post-release patches.
Below is content that is to some extent confirmed in dev-updates and statements, to be slated for '''season 3'''.
 
=== Improved Audio ===
'''Season 3''' included changes and updates too the Audio, making the game sound better and more immersive than ever before.
 
== New features ==
=== Howler ===
=== Howler ===
[[File:Howler-new-menace-01.jpg|360px|thumb]]
[[File:Howler-new-menace-01.jpg|360px|thumb]]
The [[Howler]] will freely roam the skies of Fortuna, changing how Prospectors approach each area.
The [[Howler]] freely roam the skies of Fortuna, changing how Prospectors approach each area.


Using sound for locating and attacking prospectors from a distance, this new menace will provide new challenges and tactics for both low and high-tier prospectors.
Using sound for locating and attacking prospectors from a distance, this new menace provide new challenges and tactics for both low and high-tier prospectors.


Promising 2-phases, the howler will require more than normal monsters to bring down, but will not be the only risk involved as other players will hear and see the fight from afar, forcing anyone brave enough to take on this beast, to also keep an eye on their surroundings.
The howler require more effort to bring down compared to the already existing creatures, but is not be the only risk involved, as other players will hear and see the fight from afar, forcing anyone brave enough to take on this flying beast to also keep an eye on the ground.
 
The Howler boasts from a number of different attacks, both melee and ranged. These ranged attacks can get stuck on terrain and act as area-denial mines.


==== Howler Nests ====
==== Howler Nests ====
[[File:Howler-nest-BS-01.jpg|360px|thumb]]
[[File:Howler-nest-BS-01.jpg|360px|thumb]]
Scattered throughout Fortuna is nests that the howler makes, containing eggs that will protect themselves from unwanted threats, slightly altering the surrounding area, making old areas more exciting and giving new reasons to revist old locations.
Scattered throughout Fortuna are the Howler's nests containing dangerous eggs. These nests have slightly altered the area they occupy, making some of the already well-known places of interest more exciting, and giving new reasons to explore them again.


While a good source of loot, prospectors need to be careful when approaching the eggs in a nest and be prepared to relocate and heal when necessary.
While a good source of loot, prospectors need to be careful when approaching the eggs in a nest and be prepared to relocate and heal when necessary.


Anyone entering the area of a howler nest will need to stay alert and be able to adjust their plans accordingly.
Anyone entering the area of a howler nest will need to stay alert and be able to adjust their plans accordingly as the eggs will protect themselves.
 
Offering new loot for prospectors, one should not only be wary of the nest itself, but also of other prospectors, coming to discover the new secrets that these areas may hold.
 
==== Howler Grenade ====
By collecting Howler Darts from the Howler, prospectors are able to craft Howler Grenades. These Grenades can be used for crowd control as they deal minimal damage, but adds a disorienting effect on anyone hit by them, much like the howler screams.


=== Loadout presets ===
=== Loadout presets ===
Prospectors will have the possibility to save certain loadout-presets in order to more quickly get back on the surface for further prospecting.
Prospectors have the possibility to save up to 3 different loadout-presets in order to more quickly get back on the surface for further prospecting.


=== Free Loadout Runs ===
=== Free Loadout Runs ===
[[File:Free-loadout-runs.png|360px|thumb]]
[[File:Free-loadout-runs.png|360px|thumb]]
When dropping onto fortuna, prospectors will be able to select if they want to use their own gear or use a random faction-based loadout for free.
When dropping onto Fortuna III, prospectors are able to select if they want to use their own gear or use a random faction-based loadout for free.


This Free Loadout Run allows players to land on the surface without the risk of losing any gear, while still being allowed to evac with anything the can bring out.
This Free Loadout Run allows players to land on the surface without the risk of losing any gear, while still being allowed to evac with anything they can carry.


The feature is aimed to help players that are down on their available gear and items, as well as allow players to try out new weapons and items, without having to worry about losing money in the process.
The feature is aimed to help prospectors that are low on gear and resources, as well as to allow players to try out new weapons, without having to worry about losing money in the process.


In order to mitigate large impact on the economy, the loadouts are limited to maximum Rare (blue) items and a cooldown on the system is in place. For those that do not like their free loadout, they can re-roll it once every 24hours.
In order to mitigate the impact on the economy these free items have, the loadouts' randomization is limited to a maximum of {{Rarity|Rare}} (blue) items, and a cooldown period must pass before you can use another free loadout. For those that do not like their random loadout, they can re-roll it once every 24 hours.


=== Changes to the station ===
=== Changes to the station ===
The station is getting a rework for '''season 3''', overhauling the experience a prospector have on the station.
The station got a rework for '''Season 3''', overhauling the experience a prospector will have on Prospect Station.
 
The overall feeling of the station is more of a dirty, gritty place in lack of space. More things are in temporary storage along the walls and areas, etc.
 
More NPCs were added around the station in order to make it appear more lively and give it a more natural feeling, along with busy robots and drones roaming the station to handle its needs.
 
The key changes were as follows:
* Facelift on the shops and faction headquarters.
* More buildings and more compact layout of the surrounding parts of the station.
* Some new objects were added and some were removed.
* Most grass, trees and flowers were removed.
* Some of the signs got a makeover.
* New NPCs with additional behaviours.
* Roaming drones that fly around the station.
* New building for Osiris.
* Captured creatures and samples of dead creatures scattered around the station.


=== New skins and archetypes ===
=== New skins and archetypes ===
As always new skins and archetypes are slated to come with '''season 3''' and we got a sneak-peak on some of those during [[Frosty Frontier Fest]].
As always new skins and archetypes were slated to come with '''season 3''' and we got a sneak-peak on some of those during [[Frosty Frontier Fest]].


<gallery widths=260 heights=260>
<gallery widths=260 heights=260>
Line 105: Line 187:
* [https://thecycle.game/news-and-media/season-3-a-new-menace A new menace], Howler is coming in '''season 3''', along with minor map-changes, new loot, quests and more.
* [https://thecycle.game/news-and-media/season-3-a-new-menace A new menace], Howler is coming in '''season 3''', along with minor map-changes, new loot, quests and more.
* [https://thecycle.game/news-and-media/season-3-the-war-on-cheats The war on cheats] is continuing on all fronts. A lot has been done but more is on the horizon and Yager is dedicated to reduce the impact from cheaters.
* [https://thecycle.game/news-and-media/season-3-the-war-on-cheats The war on cheats] is continuing on all fronts. A lot has been done but more is on the horizon and Yager is dedicated to reduce the impact from cheaters.
* [https://thecycle.game/news-and-media/season-3-prospect-station-upgrades Prospect station overhaul] will give a new face to the station, making it feel more alive, but also represent the constraints of living in space.
* [https://thecycle.game/news-and-media/season-3-a-bigger-arsenal MK I and MK II weapons] are coming in '''Season 3''', giving the weapons we have come to know, new utility and broader usage.
* [https://thecycle.game/news-and-media/the-cycle-frontier-season-3-the-public-test-server Season 3 Public Test Server] is available from March 2'nd until March 6'th.
* [https://thecycle.game/news-and-media/the-cycle-frontier-season-3-pts-feedback-summary PTS Feedback summary] and input from developers on planned changes and tweaks.


=== Media releases ===
=== Media releases ===
==== Youtube videos ====
==== Youtube videos ====
{{#ev:youtube|https://youtu.be/LlOWQGAWcgg|320}}
{{#ev:youtube|https://youtu.be/LlOWQGAWcgg|320|alignment=inline}}
{{#ev:youtube|https://youtu.be/ldYcKruosoo|320}}
{{#ev:youtube|https://youtu.be/ldYcKruosoo|320|alignment=inline}}
{{#ev:youtube|https://youtu.be/a9MPBU5mUCI|320|alignment=inline}}
{{#ev:youtube|https://youtu.be/h06jiuKEPww|320|alignment=inline}}
{{#ev:youtube|https://youtu.be/wrI_whkHrls|320|alignment=inline}}
 
==== Livestreams ====
==== Livestreams ====
{{#ev:youtube|https://youtu.be/bSv8vOelIe0|320}}
{{#ev:youtube|https://youtu.be/bSv8vOelIe0|320|alignment=inline}}
{{#ev:youtube|https://youtu.be/87gokmTi0Hk|320}}
{{#ev:youtube|https://youtu.be/87gokmTi0Hk|320|alignment=inline}}
 
[https://www.twitch.tv/yager_development official twitch].
== Unconfirmed content ==
Below is content that is hinted or rumoured, but not yet confirmed as part of S3-launch. This could appear before or after the start of '''season 3''' as well.
 
*[https://discordapp.com/channels/469039260163637249/469039260868149249/1063214849783504986 More redeemable codes can be expected in S3]<ref>Feralus, Discord Message: [https://discordapp.com/channels/469039260163637249/469039260868149249/1063214849783504986 "What exactly of it? The code part, yes absolutely."] was stated in response to [https://discordapp.com/channels/469039260163637249/469039260868149249/1063214570258321438 "If I had to guess the Frosty Frontier Fest was a systems test for S3 things. This is all wildly speculative though"]</ref>
 
*[https://discordapp.com/channels/469039260163637249/469039260868149249/1063142199904182302 Changes to end-game and it's meaning]<ref>Justin, Discord Message: [https://discordapp.com/channels/469039260163637249/469039260868149249/1063142199904182302 "We intend to expand on what end-game content means even further."]</ref> has been mentioned [https://discordapp.com/channels/469039260163637249/469039260868149249/1063146330433790012 several times]<ref>Justin, Discord Message: [https://discordapp.com/channels/469039260163637249/469039260868149249/1063146330433790012 "The goal is for you to not feel like there is nothing left to do, and we have ways to achieve this by not only balancing what is currently in the game..."]</ref>
 
*[https://thecycle.game/news-and-media/the-cycle-frontier-season-2-and-beyond New Tools of the Trade]<ref>Yager, thecycle.game website: [https://thecycle.game/news-and-media/the-cycle-frontier-season-2-and-beyond "New Tools of the Trade"]</ref>
 
*[https://thecycle.game/news-and-media/the-cycle-frontier-season-2-and-beyond Events]<ref>Yager, thecycle.game website: [https://thecycle.game/news-and-media/the-cycle-frontier-season-2-and-beyond "Events"]</ref>
 
*[https://thecycle.game/news-and-media/the-cycle-frontier-season-2-and-beyond New Quests]<ref>Yager, thecycle.game website: [https://thecycle.game/news-and-media/the-cycle-frontier-season-2-and-beyond "New Quests"]</ref>
**Both Campaign and Missions as [https://www.youtube.com/watch?v=IU-9dfyfMdk?t=136 revealed in December Dev Update]<ref>Yager, Youtube dev-vlog: https://www.youtube.com/watch?v=IU-9dfyfMdk?t=136 2minutes 16seconds</ref>
 
*[https://thecycle.game/news-and-media/the-cycle-frontier-season-2-and-beyond New gadgets / consumables for more tactical depths]<ref>Yager, thecycle.game website: [https://thecycle.game/news-and-media/the-cycle-frontier-season-2-and-beyond "New gadgets / consumables for more tactical depths"]</ref>
 
*[https://thecycle.game/news-and-media/the-cycle-frontier-season-2-and-beyond New Sci-Fi weapons]<ref>Yager, thecycle.game website: [https://thecycle.game/news-and-media/the-cycle-frontier-season-2-and-beyond "New Sci-Fi weapons"]</ref> in an update during the [[Frosty Frontier Fest#livestream|Frosty Frontier Fest Livestream]], it was hinted that there might not be new weapons, or maybe just 1.
 
*[https://discordapp.com/channels/469039260163637249/469039260868149249/1053358929322709063 Potential map-changes]<ref>Feralus, Discord Message: [https://discordapp.com/channels/469039260163637249/469039260868149249/1053358929322709063 "I think you will like what's happening in S3 then"] was stated in response to [https://discordapp.com/channels/469039260163637249/469039260868149249/1053358084422127616 "I think you should consider to modernate and change existing maps rather then adding new"]</ref> seem to be hinted by Feralus in a response to a suggestion on Discord.


*Audio improvements appear to be coming in S3 according to the [[Frosty Frontier Fest#livestream|Frosty Frontier Fest Livestream]].
== See also ==
* [[Future Content]]


== References ==
== References ==

Latest revision as of 11:55, 31 March 2023

Release Date March 29, 2023
PTS Begins March 2, 2023
PTS Ends March 6, 2023

Announcement Video

Roadmap

Roadmap Season 3.webp

Each week leading up to Season 3 contained more information from the development team and were presented in the below order. CW means Calendar week for each information release.

  • CW 4 - Giving a fair chance to everyone
  • CW 5 - A new menace
  • CW 6 - Technical updates
  • CW 7 - Prospect Station upgrades
  • CW 8 - Visions of TC:F
  • CW 9 - Public Test Server
  • CW 10 - Pass of the Fortuna kind

Fundamental changes

The state of The Cycle: Frontier had several large changes following the release of Season 3. Listed below are some of the major ones, what they meant, and how they impacted the game moving forward.

The game no longer have a forced wipe after each season. The last global wipe happened on the 29th of March along the release of Season 3 and several things are being looked into to accommodate this change.

No forced wipes

No more global wipes does not mean that players themselves cannot initiate a wipe. The exact details are not yet available, but the below were expected/hinted as part of it.

  • Manual Wipe for players
    • Players will be able to manually wipe (prestige) their progress, rather than have a forced wipe. This allows anyone to start fresh at any time (exact requirements, if any, to be able to wipe haven't been revealed yet), while not forcing anyone who does not wish to do so.
    • Potential rewards will be handed out for players that prestige.

Economy changes

A large part of the Economy were changed with Season 3, outlined below are some of the changes.

  • Weapons have had their costs changed.
  • Crafting have had its cost and recipes changed.
    • Some new recipes were added for attachments.
    • New recipe for a grenade using howler materials.
  • Ammo were split into new types and rarities, and each weapon now require one of these (instead of the usual Light/Medium/Heavy) and may require scrips.
  • Key usage have been changed and some keys are available in the shops.
    • New key available: "Progenitor Corridor Key".
    • Rarity of some keys will change.
  • Loot rooms were overhauled with new appearances and different loot.
    • Loot rooms that have their keycards' rarity increased will have more and better loot.
  • Quest rewards were reworked.

Quests

The Faction campaigns are getting overhauled and Badum will receive his own quest-line.

  • Early quest-lines have been reworked.
    • Certain quests have new objectives.
    • Certain objectives have been adjusted for less grind.
  • New quests have been added in the early and mid-game.
  • New quest-line from Badum at end-game.
  • Some quests have been removed or replaced in mid-game.

Mark I and Mark II weapons

Season 3 added variants of existing weapons, these are of a different rarity than the original weapon, with separate stats and modding capabilities.

  • Mk.I Weapons are weapons that are of a lower rarity than their original counterpart and will allow players with less progression to attain and test high-end weapons with less risk.

As an example, Exotic and Legendary weapons only have Mk.I versions of a lower rarity.

  • Mk.II Weapons are be weapons that are of higher rarity than their original counterpart and will give players the possibility to use a weapon that they are comfortable with, further into the progression.

As an example, White and Green weapons only have Mk.II versions of a higher rarity.

  • Original weapons act as MK I or MK II depending on the new weapon added, but retain their normal name.
  • A handful of MK I weapons are available in shops.
    • Mk.I ASP Flechette
    • Mk.I Hammer
    • Mk.I ICA Guarantee

Changes to Matchmaking

Several changes and tweaks for matchmaking were implemented for season 3, in order to ensure longevity and allow players to manually wipe, without putting themselves in a bad spot.

Work were also done in order to further ensure that players get the best experience possible, with fairer matchmaking, but also making sure to keep the mix of tension and excitement of not knowing who you will run into.

All these changes were done through changing and adding additional parameters into the matchmaking and should have resulted in a better experience for everyone. One such addition is gear being added as a factor in MMR.

Full details about the new matchmaking can be seen in the notes for Patch 3.0.0

Changes to starter packs

How starter packs work is be changed.

Everyone gained their usual starter pack at the launch of Season 3 and are expected to be regranted on manual wipe.

Public Test Server

A public test server was available from 2nd of March until 6th of March. Separate client download was required.

Content in the PTS was not final. Some planned features could have been missing, while other features might have been work-in-progress. Players were informed to expect bugs and issues to occur.

Feedback and bugs for the PTS had specific channels on the Discord in order for Yager to gather information easily during the test.

PTS Feedback

After the PTS was concluded, Yager closed of the PTS-channels on discord and compiled the feedback.

Yager later provided some answers and response in the PTS Feedback summary blog, giving some insight into further changes and planned areas to improve on before release as well as for post-release patches.

Improved Audio

Season 3 included changes and updates too the Audio, making the game sound better and more immersive than ever before.

New features

Howler

Howler-new-menace-01.jpg

The Howler freely roam the skies of Fortuna, changing how Prospectors approach each area.

Using sound for locating and attacking prospectors from a distance, this new menace provide new challenges and tactics for both low and high-tier prospectors.

The howler require more effort to bring down compared to the already existing creatures, but is not be the only risk involved, as other players will hear and see the fight from afar, forcing anyone brave enough to take on this flying beast to also keep an eye on the ground.

The Howler boasts from a number of different attacks, both melee and ranged. These ranged attacks can get stuck on terrain and act as area-denial mines.

Howler Nests

Howler-nest-BS-01.jpg

Scattered throughout Fortuna are the Howler's nests containing dangerous eggs. These nests have slightly altered the area they occupy, making some of the already well-known places of interest more exciting, and giving new reasons to explore them again.

While a good source of loot, prospectors need to be careful when approaching the eggs in a nest and be prepared to relocate and heal when necessary.

Anyone entering the area of a howler nest will need to stay alert and be able to adjust their plans accordingly as the eggs will protect themselves.

Offering new loot for prospectors, one should not only be wary of the nest itself, but also of other prospectors, coming to discover the new secrets that these areas may hold.

Howler Grenade

By collecting Howler Darts from the Howler, prospectors are able to craft Howler Grenades. These Grenades can be used for crowd control as they deal minimal damage, but adds a disorienting effect on anyone hit by them, much like the howler screams.

Loadout presets

Prospectors have the possibility to save up to 3 different loadout-presets in order to more quickly get back on the surface for further prospecting.

Free Loadout Runs

Free-loadout-runs.png

When dropping onto Fortuna III, prospectors are able to select if they want to use their own gear or use a random faction-based loadout for free.

This Free Loadout Run allows players to land on the surface without the risk of losing any gear, while still being allowed to evac with anything they can carry.

The feature is aimed to help prospectors that are low on gear and resources, as well as to allow players to try out new weapons, without having to worry about losing money in the process.

In order to mitigate the impact on the economy these free items have, the loadouts' randomization is limited to a maximum of RareRarity.svgRare (blue) items, and a cooldown period must pass before you can use another free loadout. For those that do not like their random loadout, they can re-roll it once every 24 hours.

Changes to the station

The station got a rework for Season 3, overhauling the experience a prospector will have on Prospect Station.

The overall feeling of the station is more of a dirty, gritty place in lack of space. More things are in temporary storage along the walls and areas, etc.

More NPCs were added around the station in order to make it appear more lively and give it a more natural feeling, along with busy robots and drones roaming the station to handle its needs.

The key changes were as follows:

  • Facelift on the shops and faction headquarters.
  • More buildings and more compact layout of the surrounding parts of the station.
  • Some new objects were added and some were removed.
  • Most grass, trees and flowers were removed.
  • Some of the signs got a makeover.
  • New NPCs with additional behaviours.
  • Roaming drones that fly around the station.
  • New building for Osiris.
  • Captured creatures and samples of dead creatures scattered around the station.

New skins and archetypes

As always new skins and archetypes were slated to come with season 3 and we got a sneak-peak on some of those during Frosty Frontier Fest.

Weekly updates and developer media

Below is a list of official articles and media released, covering content and changes for Season 3.

Articles

  • Giving a fair chance to everyone by providing Free Loadout Runs for players, reworking the matchmaking and planning for the future.
  • A new menace, Howler is coming in season 3, along with minor map-changes, new loot, quests and more.
  • The war on cheats is continuing on all fronts. A lot has been done but more is on the horizon and Yager is dedicated to reduce the impact from cheaters.
  • Prospect station overhaul will give a new face to the station, making it feel more alive, but also represent the constraints of living in space.
  • MK I and MK II weapons are coming in Season 3, giving the weapons we have come to know, new utility and broader usage.
  • Season 3 Public Test Server is available from March 2'nd until March 6'th.
  • PTS Feedback summary and input from developers on planned changes and tweaks.

Media releases

Youtube videos

Livestreams

official twitch.

See also

References


Cookies help us deliver our services. By using our services, you agree to our use of cookies.