Keycards

From The Cycle: Frontier Wiki

Keys are items that can be collected and used to gain access to special rooms across both of the games maps. All keys are found from looting Desks, Jackets, and Safes.

Keycards
KeyCardYellow.png
Type Key
Rarity Did not match a rarity.
Spawn Locations BS CF TI
Weight 0.1 UI-WeightIcon.png
Faction Reputation 0 - 1 Reputation.png
Faction Rep / Weight 0 - 1 Reputation.png

Usage

Keycards are used to access normally locked locations throughout both of the games maps, Bright Sands and Crescent Falls. Rooms that can be unlocked with keys will display an image of a blue key (as opposed to the normal green check-mark) on the door's open button. Pressing the interact key on the button while a corresponding keycard is in your inventory (backpack or safe pockets) will grant the player access to the room. Keycards are not consumed upon usage.

Keycard Rarity

Keycards are availability with the following rarity:

  • Common
  • Uncommon
  • Rare
  • Epic

Types of Keycards

Bright Sands
Image Name Rarity Spawn Location Unlock Location
KeyCardYellow.png Tall House Key Common Tall House
KeyCardYellow.png Mine Access Key Common Abandoned Mine
KeyCardBlue.png Loose House Key Common (Crescent Falls)
KeyCardBlue.png Janitors Key Common (Crescent Falls)
KeyCardBlue.png Overseers Office Uncommon (Crescent Falls)
KeyCardYellow.png Bright Sands Observation Room Key Uncommon Observation Room
KeyCardYellow.png Server Access Key Uncommon Server Room
KeyCardBlue.png Garage Office Rare (Crescent Falls)
Armory Key Rare Armory
Crescent Falls
Image Name Rarity Spawn Location Unlock Location
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