This module spits out the containers that specific item can spawn in, including chances. Does not show other special spawns or ground spawns.
Parameters
Must always call the main function. The second argument must be the exact name of an item.
Example
{{#invoke:Item spawns|main|Pure Veltecite}}
local p = {} --p stands for package
p.items = mw.loadJsonData( "Module:Item infobox/itemData.json" )
p.lootPools = mw.loadJsonData( "Module:Item spawns/lootPoolData.json" )
p.containers = mw.loadJsonData( "Module:Item spawns/containerData.json" )
local args = mw.getCurrentFrame().args
for k, v in pairs(p.items) do
if args[1] == v["inGameName"] then
p.item = k
break
end
end
function p.main( frame )
local encodedName = mw.uri.encode(p.items[p.item]["inGameName"])
local par = nil;
if args[2] == 'hide text' then
par = ''
else
par = mw.html.create( "p" )
par:wikitext("\'\'\'" .. p.items[p.item]["inGameName"] .. "\'\'\' can be found in many locations of [[Fortuna III]]. Find all of its spawns on our Interactive Map: " .. mw.text.nowiki( "[" ) .. "[https://tools.thecyclefrontier.wiki/map?map=1&item="..encodedName.." BS]" ..mw.text.nowiki( "] [" ) .."[https://tools.thecyclefrontier.wiki/map?map=2&item="..encodedName.." CF]".. mw.text.nowiki( "] [" ) .. "[https://tools.thecyclefrontier.wiki/map?map=3&item="..encodedName.." TI]" .. mw.text.nowiki( "]") .. ".<br> Specifically, it can be found in the following [[Loot Container]]s, depending on the tier. This list does not include non-container or special spawns." )
:addClass( "plainlinks")
end
local tab = "<table class=\"wikitable sortable\"><caption>Spawn chance per container</caption><tr><th>Container</th><th>Max spawn chance</th></tr>"
for container, pools in pairs(p.containers) do
local firstOccuranceOfContainer = true
for _, pool in ipairs(pools) do
local curPools = p.lootPools[pool]
if curPools then
-- check if this item (the key) is in the spawns
if curPools["items"][p.item] ~= nil then
local nameOfContainer = ''
if firstOccuranceOfContainer == true then
nameOfContainer = "[[" .. tostring(container) .. "]]"
else
nameOfContainer = container
end
tab = tab .. "<tr><td>" .. nameOfContainer .. " Tier " .. tonumber(curPools["tier"]) .. "</td><td>" .. tostring(round(curPools["items"][p.item]["chance"], 2)) .. "% </td></tr>"
firstOccuranceOfContainer = false
end
end
end
end
tab = tab .. "</table>"
return tostring(par) .. tostring (tab)
end
-- thanks http://lua-users.org/wiki/SimpleRound
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
return p