Penetration

From The Cycle: Frontier Wiki
Revision as of 01:36, 15 April 2023 by Fitztacular (talk | contribs) (Very minor grammar edit)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Penetration is a game mechanic used to determine the damage of Weapons and Creatures against targets with or without Armor. It impacts how effective that weapon is against another prospector depending on the target's armor. It also determines the damage a weapon does against creatures and the damage creatures do against players.

Formula

To determine the penetration multiplier to be applied to the damage of the attack, the following step by step formulae are used.

Variables:

  • Scale is equal to the armor scaling of the target (0.03 for players)
  • min is equal to the targets minimum penetration multiplier
  • max is equal to the targets maximum penetration multiplier
  • pen is equal to the weapon's / creature's attack penetration value
  • armor is equal to the target's armor value

Chart

  • min = 0.3
  • max = 2.0
  • scale = 0.03

Penetration chart for players


Using the above formula a chart like this is created for players.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.