Penetration: Difference between revisions

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Variables:  
Variables:  
* HP is equal to the maximum [[Hit Points]] of the target
* scale is equal to the armor scaling of the target (0.025 for players)
* scale is equal to the armor scaling of the target (0.025 for players)
* min is equal to the targets minimum penetration multiplier
* min is equal to the targets minimum penetration multiplier
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<math>\begin{align}
<math>\begin{align}
multiplier & = 1/ ( 1 + \vert pen - armor \vert \cdot scale \cdot HP ) \\
multiplier & = 1/ ( 1 + \vert pen - armor \vert \cdot scale ) \\
& = 2 - multiplier~ \{ \mbox{if }pen - armor > 0 \} \\
& = 2 - multiplier~ \{ \mbox{if }pen - armor > 0 \} \\
& = max~ \{ \mbox{if }multiplier > max \} \\
& = max~ \{ \mbox{if }multiplier > max \} \\

Revision as of 20:52, 18 August 2022

Penetration is game mechanic used to determine the damage of Weapons and Creatures against targets with or without Armor. It impacts how effective that weapon is against another prospector depending on the target's armor. It also determines the damage a weapon does against creatures and the damage creatures do against players.

Formula

To determine the penetration multiplier to be applied to the damage of the attack, the following step by step formulae are used.

Variables:

  • scale is equal to the armor scaling of the target (0.025 for players)
  • min is equal to the targets minimum penetration multiplier
  • max is equal to the targets maximum penetration multiplier
  • pen is equal to the weapon's / creature's attack penetration value
  • armor is equal to the target's armor value


Chart

Penetration chart for players
Penetration chart for players

Using the above formula a chart like this is created for players.

  • min = 0.3
  • max = 2.0
  • scale = 0.025
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