Penetration: Difference between revisions

From The Cycle: Frontier Wiki
mNo edit summary
mNo edit summary
Line 28: Line 28:
{\color{Purple}multiplier} = min~ \{ \mbox{if } {\color{Purple}multiplier} < min \}
{\color{Purple}multiplier} = min~ \{ \mbox{if } {\color{Purple}multiplier} < min \}
</math>
</math>
 
<math> Test \newline Test </math>
== Chart ==
== Chart ==
Using the above formula a chart like this is created for players.  
Using the above formula a chart like this is created for players.  
Line 40: Line 40:
scale = 0.025
scale = 0.025


[[File:Penetration chart.png|frame|left|alt=Penetration chart for players|Penetration chart for players]]
[[File:Penetration chart.png|frame|alt=Penetration chart for players|Penetration chart for players]]

Revision as of 14:19, 10 June 2022

Penetration is game mechanic used to determine the damage of Weapons and Creatures against targets with or without Armor. It impacts how effective that weapon is against another prospector depending on the target's armor. It also determines the damage a weapon does against creatures and the damage creatures do against players.

Formula

Do determine the penetration multiplier to be applied to the damage of the attack, the following step by step formulae are used.

Variables:

  • HP is equal to the maximum Hit Points of the target
  • scale is equal to the armor scaling of the target (0.025 for players)
  • min is equal to the targets minimum penetration multiplier
  • max is equal to the targets maximum penetration multiplier
  • pen is equal to the weapon's / creature's attack penetration value
  • armor is equal to the target's armor value


Failed to parse (unknown function "\newline"): {\displaystyle Test \newline Test }

Chart

Using the above formula a chart like this is created for players.

HP = 100

min = 0.3

max = 2.0

scale = 0.025

Penetration chart for players
Penetration chart for players
Cookies help us deliver our services. By using our services, you agree to our use of cookies.