Penetration: Difference between revisions

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Penetration is game mechanic used to determine the damage of [[Weapons]] and [[Creatures]] against targets with or without [[Armor]]. It impacts how effective that weapon is against another prospector depending on the target's armor. It also determines the damage a weapon does against creatures and the damage creatures do against players.
Penetration is a game mechanic used to determine the damage of [[Weapons]] and [[Creatures]] against targets with or without [[Armor]]. It impacts how effective that weapon is against another prospector depending on the target's armor. It also determines the damage a weapon does against creatures and the damage creatures do against players.
 
== Formula ==
== Formula ==
Do determine the penetration multiplier to be applied to the damage of the attack, the following step by step formulae are used.
To determine the penetration multiplier to be applied to the damage of the attack, the following step by step formulae are used.
 
Variables:
* HP is equal to the maximum [[Hit Points]] of the target
* scale is equal to the armor scaling of the target (0.025 for players)
* min is equal to the targets minimum penetration multiplier
* max is equal to the targets maximum penetration multiplier
* pen is equal to the weapon's / creature's attack penetration value
* armor is equal to the target's armor value
 


Variables:
*Scale is equal to the armor scaling of the target (0.03 for players)
*min is equal to the targets minimum penetration multiplier
*max is equal to the targets maximum penetration multiplier
*pen is equal to the weapon's / creature's attack penetration value
*armor is equal to the target's armor value
<math>\begin{align}
<math>\begin{align}
multiplier & = HP / ( HP + |armor - pen| \cdot scale \cdot HP ) \\
multiplier & = 1/ ( 1 + \vert pen - armor \vert \cdot scale ) \\
& = 2 - multiplier~ \{ \mbox{if }armor - pen > 0 \} \\
& = 2 - multiplier~ \{ \mbox{if }pen - armor > 0 \} \\
& = max~ \{ \mbox{if }multiplier > max \} \\
& = max~ \{ \mbox{if }multiplier > max \} \\
& = min~ \{ \mbox{if }multiplier < min \}  
& = min~ \{ \mbox{if }multiplier < min \}  
\end{align}
\end{align}
</math>
</math>
==Chart==
*min = 0.3
* max = 2.0
*scale = 0.03
[[File:Penetration chart.png|alt=Penetration chart for players|Penetration chart for players]]




== Chart ==
Using the above formula a chart like this is created for players.
[[File:Penetration chart.png|frame|alt=Penetration chart for players|Penetration chart for players]]
Using the above formula a chart like this is created for players.  
 
HP  = 100
 
min = 0.3
 
max = 2.0
 
scale = 0.025

Latest revision as of 01:36, 15 April 2023

Penetration is a game mechanic used to determine the damage of Weapons and Creatures against targets with or without Armor. It impacts how effective that weapon is against another prospector depending on the target's armor. It also determines the damage a weapon does against creatures and the damage creatures do against players.

Formula

To determine the penetration multiplier to be applied to the damage of the attack, the following step by step formulae are used.

Variables:

  • Scale is equal to the armor scaling of the target (0.03 for players)
  • min is equal to the targets minimum penetration multiplier
  • max is equal to the targets maximum penetration multiplier
  • pen is equal to the weapon's / creature's attack penetration value
  • armor is equal to the target's armor value

Chart

  • min = 0.3
  • max = 2.0
  • scale = 0.03

Penetration chart for players


Using the above formula a chart like this is created for players.

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