Armor: Difference between revisions

From The Cycle: Frontier Wiki
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== List of Shields ==
== Shields ==
{| class="sortable wikitable article-table"
{| class="sortable wikitable article-table"
! Shield !! Armor !! Durability !! Bonus
! Shield !! Armor !! Durability !! Bonus
|-
|-
| Shield (Common) || 10 || 600 || -
| [[File:Shield Common.png|30x30px|frameless]] Shield (Common) || 10 || 600 || -
|-
|-
| Tactical Shield (Common) || 7 || 500 || +25% Stamina
| [[File:Shield Common.png|30x30px|frameless]] Tactical Shield (Common) || 7 || 500 || +25% Stamina
|-
|-
| Shield (Uncommon) || 15 || 700 || -
| [[File:Shield Uncommon.png|30x30px|frameless]] Shield (Uncommon) || 15 || 700 || -
|-
|-
| Tactical Shield (Uncommon) || 12 || 600 || +35% Stamina
| [[File:Shield Uncommon.png|30x30px|frameless]] Tactical Shield (Uncommon) || 12 || 600 || +35% Stamina
|-
|-
| Restoration Shield (Uncommon) || 12 || 600 || 0.2Hp per second
| [[File:Shield Uncommon.png|30x30px|frameless]] Restoration Shield (Uncommon) || 12 || 600 || 0.2Hp per second
|-
|-
| Shield (Rare) || 20 || 800 || -
| [[File:Shield Rare.png|30x30px|frameless]]Shield (Rare) || 20 || 800 || -
|-
|-
| Tactical Shield (Rare) || 17 || 700 || +40% Stamina
| [[File:Shield Rare.png|30x30px|frameless]] Tactical Shield (Rare) || 17 || 700 || +40% Stamina
|-
|-
| Restoration Shield (Rare) || 17 || 700 || 0.3 Hp per second
| [[File:Shield Rare.png|30x30px|frameless]] Restoration Shield (Rare) || 17 || 700 || 0.3 Hp per second
|-
|-
| Shield (Epic) || 25 || 900 || -
| [[File:Shield Epic.png|30x30px|frameless]] Shield (Epic) || 25 || 900 || -
|-
|-
| Shield (Exotic) || 30 || 1000 || -
| [[File:Shield Epic.png|30x30px|frameless]]Shield (Exotic) || 30 || 1000 || -
|}
|}

Revision as of 15:54, 11 May 2022

Armor can be worn by prospectors to decrease the damage taken from various sources. A prospector can equip one helmet and one shield at a time.

Properties of Armor

Armor (value)

The behavior of the damage values depends on the Penetration value of the damage source and the Armor rating. If both are equal, the damage is applied normally. If the armor rating is higher, the damage gets reduced in accordance to how much higher the armor rating is. Likewise, if the penetration value exceeds the armor rating the damage increases.

Durability

Every armor piece has a durability that is reduced whenever the wearer takes damage. At the Printer you can repair your armor for a small amount of K-Marks.

Armor variants

Some armor variants trade protection and durability for a boost:

  • "Tactical" armor increases stamina
  • "Restoration" armor regenerates health over time
  • The "NV" helmet enhances vision in dark areas


Helmets

Helmet Armor Durability Bonus
File:Helmet Common.png Helmet (Common) 10 600
File:Helmet Common.png Tactical Helmet (Common) 7 500 +25% Stamina
File:Helmet Uncommon.png Helmet (Uncommon) 15 700
File:Helmet Uncommon.png Restoration Helmet (Uncommon) 12 600 0.2Hp per second
File:Helmet Uncommon.png Tactical Helmet (Uncommon) 12 600 +35% Stamina
File:Helmet Rare.png Helmet (Rare) 20 800
File:Helmet Rare.png Restoration Helmet (Rare) 17 700 0.3Hp per second
File:Helmet Rare.png Tactical Helmet (Rare) 17 700 +40% Stamina
File:Helmet Epic.png Helmet (Epic) 25 900
File:Helmet Exotic.png Helmet (Exotic) 30 1000
File:Helmet Legendary.png NV Helmet (Legendary) 30 1000 Toggleable Night Vision

Shields

Shield Armor Durability Bonus
File:Shield Common.png Shield (Common) 10 600 -
File:Shield Common.png Tactical Shield (Common) 7 500 +25% Stamina
File:Shield Uncommon.png Shield (Uncommon) 15 700 -
File:Shield Uncommon.png Tactical Shield (Uncommon) 12 600 +35% Stamina
File:Shield Uncommon.png Restoration Shield (Uncommon) 12 600 0.2Hp per second
File:Shield Rare.pngShield (Rare) 20 800 -
File:Shield Rare.png Tactical Shield (Rare) 17 700 +40% Stamina
File:Shield Rare.png Restoration Shield (Rare) 17 700 0.3 Hp per second
File:Shield Epic.png Shield (Epic) 25 900 -
File:Shield Epic.pngShield (Exotic) 30 1000 -
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