Keys are items that can be collected and used to gain access to special rooms across both of the games maps. All keys are found from looting Desks, Jackets, and Safes.
Keycards
[[File:|200px]]
Type | Key |
---|---|
Rarity | Did not match a rarity. |
Spawn Locations | BS CF TI |
Weight | 0.1 |
K-Marks | 300 - 1013 |
K-Marks / Weight | -9830 |
Faction Reputation | 0 - 1 |
Faction Rep / Weight | -10 |
Usage
Keycards are used to access normally locked locations throughout both of the games maps, Bright Sands and Crescent Falls. Rooms that can be unlocked with keys will display an image of a blue key (as opposed to the normal green check-mark) on the door's open button. Pressing the interact key on the button while a corresponding keycard is in your inventory (backpack or safe pockets) will grant the player access to the room. Keycards are not consumed upon usage.
Keycard Rarity
Keycards are availability with the following rarity:
- Common
- Uncommon
- Rare
- Epic
Types of Keycards
Image | Name | Rarity | Spawn Location | Unlock Location |
---|---|---|---|---|
Tall House Key | Common | Tall House | ||
Mine Access Key | Common | Abandoned Mine | ||
Loose House Key | Common | (Crescent Falls) | ||
Janitors Key | Common | (Crescent Falls) | ||
Overseers Office | Uncommon | (Crescent Falls) | ||
Bright Sands Observation Room Key | Uncommon | Observation Room | ||
Server Access Key | Uncommon | Server Room | ||
Garage Office | Rare | (Crescent Falls) | ||
Armory Key | Rare | Armory |
Image | Name | Rarity | Spawn Location | Unlock Location |
---|---|---|---|---|