Insurance

From The Cycle: Frontier Wiki
Revision as of 11:48, 12 July 2022 by Playgono (talk | contribs)

Certain Items, Gear and Weapons, can be insured upon deployment. Insurance is used to compensate some value of lost items upon an untimely foaming upon Fortuna III. There are two main types of insurance; Standard Insurance and Gear Salvage (Premium Insurance).

File:Unknown-3 1.png
Insurance flow chart. Made by P4nz3rwels


Items may be insured upon deploying for a drop

Items keep insurance after successful drops and can be redeployed with or stored in the inventory

Items lose insurance if, dropped by a player or picked up by a players team mate, upon evac

Insurance is collect in the Personal Quarters


Standard Insurance

Pay a fraction of an item's cost to receive a fair sum back in the case of an untimely death. Insurance payouts are delivered to your Quarters.

  • costs kmarks
    • 20% of total item cost to insure
    • 50% of total item cost returned upon foaming.
    • 30% total "return"

Gear Salvage (Premium Insurance)

In case of a failed evac, items marked for salvage will be returned to your quarters, or a compensation in K-Marks in the event they were looted by a rival.


Get the item back if not looted by other players, if so get partial kmark value back instead (50% value return?)


  • costs Aurum or Insurance Tokens
    • Aurum
      • Aurum insurance cost scales per more items put in
      • Aurum cost= 10 * (2^{n} - 1). Where n= the amount of items in "gear salvage"
    • Insurance Tokens
      • Each item in "gear salvage" can be covered by 1 token. 1 token = piece of gear cost covered
      • insurance tokens are a currency/item earned through the Fortuna Pass
      • prospectors start with 5 tokens at the start of a season
Gear Salvage Cost Chart
# of Tokens used →
Cost in Aurum ↘
# of Gear in salvage ↓
0T 1 T 2 T 3 T
1 10 0 0 0
2 30 10 0 0
3 70 30 10 0
4 150 70 30 10
5 310 150 70 30
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