Marauder

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Revision as of 17:10, 27 September 2022 by VeryGreatFrog (talk | contribs) (Patch 2.0.0 + historical update history)
Marauder

The Marauder, also called Jeff, is a formidable creature capable of attacking prospectors from a distance with two different spit attacks and a powerful melee attack. It is very fast, has high Hit Points and high Armor. Like every hostile creature the Marauder will attack you on sight or upon hearing a sound, such as a gunshot.

Behaviour

When there are no prospectors nearby the Marauder can do two different actions. The first is casually walking around. Alternatively the Marauder can sniff on the ground, while Marauders sniff on the ground they are blind.

When a Marauder sees or hears a prospector nearby it roars, alerting other Creatures nearby of the prospectors presence. When other creatures are alerted in this way they start attacking the prospector. After finishing the roaring it will come chasing after the prospector.

Combat

Upon noticing a prospector, the Marauder will roar to signal being alerted. It then either charges the target to attack in melee, dealing heavy damage. If this fails, it will use a spitting attack from a distance. This shot is heavily led and can be dodged by changing direction upon firing. It also has a secondary spit attack with an extra effect of leaving pools of acid on the floor that slow and damage prospectors that touch it.

The Marauder's weakpoint is revealed when it roars, typically after charging. If it takes enough damage during this period, it staggers backwards.

Marauder Variants

The Marauder has one variant, the Savage Marauder.

Savage Marauder

The Savage Marauder is a green-orange Marauder with stronger statistics like health, speed, and damage across the board. Instead of the drop, Marauder Head, Savage Marauder can drop Savage Marauder Head and instead of the drop Marauder Flesh, Savage Marauder can drop Savage Marauder Flesh.

Detailed Information

This is detailed information about the Marauder.

General

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Damage Zones

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Attacks

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Armor

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Trivia

Jeff got his name on the 22nd of June in 2021, when a Discord moderator named cc_Stalker_Ente got stuck on a rock below Skeleton Observation site for 30 minutes surrounded by 2 Marauders. Stalker emptied her entire bullets into the Marauders in an attempt to kill them, but then the storm started. While waiting out the storm Stalker watched an entire episode of the cartoon "American Dad" and decided to name the Marauder after "Jeff Fischer", one of the main characters of the show.

The name then spread throughout the players of Closed Alpha 2 and was commonly used during that time. At one occasion, one of the community managers had to explain to the developers who Jeff is. The name was spread further when a community member told Summit1g (a popular Twitch streamer with over 5 million followers) on stream that the Marauders are nicknamed Jeff. Summit1g used the name, and it has been in use ever since.

Image Gallery

Marauder Concept Art.webp Concept art for the Marauder.

Update History

Patch 2.0.0

Overall

  • Increased weak spot damage multiplier from 5 to 10.
  • Increased first Stagger threshold from 10% damage within 1 second to 30% damage within 1.5 seconds.
  • Increased second Stagger threshold from 20% damage within 1 second to 50% damage within 1.5 seconds.
  • Changed its out of combat behavior: it will move around more within its roaming radius.

Combat

  • Puddle attack was reworked:
    • The puddle stays on the ground for 30 seconds (instead of 10 minutes) but is twice as damaging as before (10 damage per second instead of 5). They've finally learnt to clean after themselves.
    • The trajectory of the projectile was slightly revised to make it less likely to hit ceilings in caves. All this bowling training has paid off.
    • Increased frequency of use while out of melee range, resulting in more puddle throws between spitting attacks. Still gross tho.
  • New melee attack:
    • Added a quick swipe that does not expose the Marauder's weak point.
    • Melee pattern now alternates between that new quick attack that needs to be dodged and the old heavy attack that needs to be interrupted by staggering the beast.
Closed Beta 2.4
  • Marauders are now more likely to switch aggro when fighting multiple players at the same time.
Closed Beta 2.3
  • Reduced peripheral vision when idle
  • Reduced sight distance


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