Gear is any backpack, armor piece or tool that a Prospector can equip into their Inventory. For information about Weapons and Consumables, consult the respective pages.
Backpacks
For details, see: Backpacks
A backpack is one of, if not the most, essential item. It enables the "Backpack" section in your inventory, drastically increasing your carrying capacity. Without one, you can only carry your equipped armor, weapons, and the contents of your Safe Pockets. This limits space for ammunition and loot to the point of non-viability, so a Backpack is more or less required to achieve anything on the surface of Fortuna III. A tour to the surface with only a Backpack equipped is referred to as a "Naked Run".
Backpacks come in different sizes, depending on the rarity. They can be found in your Stash under the "Utilities" filter.
Image | Name | Rarity | Space | Buy/Craft Price | Sale Price |
---|---|---|---|---|---|
File:Backpack Common.png | Small Backpack | Common | 200 | Template:Price | Template:Price |
File:Backpack Uncommon.png | Medium Backpack | Uncommon | 250 | Template:Price | Template:Price |
File:Backpack Rare.png | Large Backpack | Rare | 300 | Template:Price | Template:Price |
File:Backpack Epic.png | Heavy Duty Backpack | Epic | 350 | Template:Price | Template:Price |
File:Backpack Scrappy.png | Worn Emergency Backpack | Common | 100 | - Not Currently Buyable or Craftable - | Template:Price |
Armor
For details, see: Armor
Armor is worn to reduce the damage taken from other sources. The damage reduction depends on the "Armor"-value of your Armor and on the Penetration-value of the damage source.
A prospector can equip one helmet and one piece of body armor, called Shield, by placing them in the appropriate slots in the inventory screen. You can also carry armor in your Backpack, but it won't protect you in there.
If you take damage while you have armor equipped, the armor gets ablated. You can repair it at the Crafting Station for a small amount of K-Marks.
Certain types of armor grant additional benefits like more stamina, health regeneration or night vision.
Image | Name | Armor | Bonus | Buy/Crafting Price |
---|---|---|---|---|
File:Helmet Common.png | Helmet (Common) | 10 | Template:Price | |
File:Helmet Common.png | Tactical Helmet (Common) | 7 | +25% Stamina | Template:Price |
File:Helmet Uncommon.png | Helmet (Uncommon) | 17 | Template:Price | |
File:Helmet Uncommon.png | Restoration Helmet (Uncommon) | 14 | 0.2Hp per second | Template:Price |
File:Helmet Uncommon.png | Tactical Helmet (Uncommon) | 14 | +35% Stamina | Template:Price |
File:Helmet Rare.png | Helmet (Rare) | 23 | Template:Price | |
File:Helmet Rare.png | Restoration Helmet (Rare) | 19 | 0.3Hp per second | Template:Price |
File:Helmet Rare.png | Tactical Helmet (Rare) | 19 | +40% Stamina | Template:Price |
File:Helmet Epic.png | Helmet (Epic) | 27 | Template:Price | |
File:Helmet Exotic.png | Helmet (Exotic) | 29 | Template:Price | |
File:Helmet Legendary.png | NV Helmet (Legendary) | 28 | Toggleable Night Vision | Template:Price |
Image | Name | Armor | Bonus | Buy/Crafting Price |
---|---|---|---|---|
File:Shield Common.png | Shield (Common) | 10 | Template:Price | |
File:Shield Common.png | Tactical Shield (Common) | 7 | +25% Stamina | Template:Price |
File:Shield Uncommon.png | Shield (Uncommon) | 17 | Template:Price | |
File:Shield Uncommon.png | Tactical Shield (Uncommon) | 14 | +35% Stamina | Template:Price |
File:Shield Uncommon.png | Restoration Shield (Uncommon) | 14 | 0.2Hp per second | Template:Price |
File:Shield Rare.png | Shield (Rare) | 23 | Template:Price | |
File:Shield Rare.png | Tactical Shield (Rare) | 19 | +40% Stamina | Template:Price |
File:Shield Rare.png | Restoration Shield (Rare) | 19 | 0.3 Hp per second | Template:Price |
File:Shield Epic.png | Shield (Epic) | 27 | Template:Price | |
File:Shield Epic.png | Shield (Exotic) | 29 | Template:Price |
Tools
Tools are items that need to be actively used, but unlike consumables don't get used up. You can access your available tools during a run by holding "Q" (Default keybinding). The last used tool is available as quickslot by shorty pressing "Q" (Default keybinding).
Default tools
Every prospector carries a Flashlight, a Binocular and a Pickaxe with them at all times. They don't have to be bought and can't be lost. Most notably, the Pickaxe is used to crack open metal ore deposits.
Mineral Scanner
The Mineral Scanner can be bought at all Shops on the Station and also be found on the surface. When activated, it sends out a pulse and then highlights nearby mineral deposits. Initially it can only detect Nickel, additional resources can be unlocked with attachments. Korolev sells a Veltecite scanning attachment.
Heavy Mining Tool
Heavy Mining Tool is sold by Korolev after fulfilling the "What a Tool" mission.