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Damage is a game mechanic in ''The Cycle: Frontier''. When a [[Prospector]] or creature takes '''Damage''', it's [[Hit Points]] decrease. Incoming damage might be reduced by [[Armor]], by a [[Altered Gear|Forge Gear]], or by some other effect. | Damage is a game mechanic in ''The Cycle: Frontier''. When a [[Prospector]] or creature takes '''Damage''', it's [[Hit Points]] decrease. Incoming damage might be reduced by [[Armor]], by a [[Altered Gear|Forge Gear]], or by some other effect. | ||
== Types of damage == | |||
* Direct Damage | |||
* Explosive Damage | |||
* Fall Damage | |||
* Storm Lightning Damage | |||
* more |
Latest revision as of 21:52, 14 February 2023
Damage is a game mechanic in The Cycle: Frontier. When a Prospector or creature takes Damage, it's Hit Points decrease. Incoming damage might be reduced by Armor, by a Forge Gear, or by some other effect.
Types of damage
- Direct Damage
- Explosive Damage
- Fall Damage
- Storm Lightning Damage
- more