Damage: Difference between revisions

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Damage is a game mechanic in ''The Cycle: Frontier''. When a [[Prospector]] or creature takes '''Damage''', it's [[Hit Points]] decrease. Incoming damage might be reduced by [[Armor]], by a [[Altered Gear|Forge Gear]], or by some other effect.
Damage is a game mechanic in ''The Cycle: Frontier''. When a [[Prospector]] or creature takes '''Damage''', it's [[Hit Points]] decrease. Incoming damage might be reduced by [[Armor]], by a [[Altered Gear|Forge Gear]], or by some other effect.
== Types of damage ==
* Direct Damage
* Explosive Damage
* Fall Damage
* Storm Lightning Damage
* more

Latest revision as of 21:52, 14 February 2023

Damage is a game mechanic in The Cycle: Frontier. When a Prospector or creature takes Damage, it's Hit Points decrease. Incoming damage might be reduced by Armor, by a Forge Gear, or by some other effect.

Types of damage

  • Direct Damage
  • Explosive Damage
  • Fall Damage
  • Storm Lightning Damage
  • more
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