Gear

Gear is any backpack, armor piece or tool that a Prospector can equip into their Inventory. For information about Weapons and Consumables, consult the respective pages.

Backpacks
A backpack is one of, if not the most, essential item. It enables the "Backpack" section in the player's inventory, drastically increasing carrying capacity. Without one, players can only carry their equipped armor, weapons, and the contents of their Safe Pockets. This limits space for ammunition and loot to the point of non-viability, so a Backpack is more or less required to achieve anything on the surface of Fortuna III. A tour to the surface with only a Backpack equipped is referred to as a "Naked Run".

Backpacks come in different sizes, depending on the rarity. They can be found in the Stash under the "Utilities" filter.

Weight slowdown
Carrying over 280 weight in the backpack will slow the Prospector down. The reduction in speed starts at 280 (0%), and ends at 350 weight (25%). The reduction grows linearly from 280 to 350 weight. Carrying more than 350 weight does not have an additional effect. This speed modifier stacks with other speed modifiers, such carrying a weapon that reduces movement speed.

Despawning
Once a backpack has been dropped (either by death or by manually dropping it) it will despawn (i.e. removed from the map completely) after 8 minutes. Interacting with the backpack (opening it while on the ground) will pause the despawn timer and will resume once the player has exited the backpack menu. For instance, if a backpack was opened for 1 minute after it had been on the ground for 7 minutes, it'll still take another minute to despawn, even though it has been on the ground for a total of 9 minutes. Unlike other Loot, Backpacks have the unique ability to despawn within the presence of a player.

Uses

 * -|Medium Backpack=
 * -|Large Backpack=
 * -|Huge Forged Backpack=

Armor
For details, see: Armor

Armor is worn to reduce the damage taken from other sources. The damage reduction depends on the "Armor"-value of the equipped Armor and on the Penetration-value of the damage source.

A prospector can equip one helmet and one piece of body armor, called Shield, by placing them in the appropriate slots in the inventory screen. Players can also carry armor in their Backpack, but it won't offer any protection.

If a prospector takes damage while having armor equipped, the armor gets ablated. It can be repaired at the Crafting Station by spending K-Marks.

Certain types of armor grant additional benefits like more stamina, health regeneration or night vision.

Tools
Tools are items that need to be actively used, but unlike consumables don't get used up. Equipped tools can be accessed during a run by holding Q (default). The last used tool can be quickly equipped by tapping Q (default).

Default tools
Every prospector carries a Flashlight, a Binocular and a Pickaxe with them at all times. They don't have to be bought and can't be lost. Most notably, the Pickaxe is used to crack open metal ore deposits.

Scanner
The Scanner can be bought at all Shops on the Station and also be found on the surface. When activated, it sends out a pulse and then highlights nearby mineral deposits. Initially it can only detect Nickel, additional resources can be unlocked with attachments. sells a Veltecite scanning attachment.

Heavy Mining Tool
Heavy Mining Tool is sold by after fulfilling the "What a Tool" mission.