Patch 1.4.0

Changes

 * Improved general fluidity and responsiveness of the heavy melee strike, so delivering very hard head bonks should be a smoother experience.


 * Changed the text box on timer skips to make clear that you can use either K-Marks or Aurum, not both.


 * Tweaked the looting tables for the different creatures of Fortuna III.


 * Reworked the icons for some weapon attachments so they should be easier to differentiate from one another.


 * Various improvements to our general UI.

Balancing & Economy

 * Tweaked some crafting requirements:


 * Orbital Cannon Beacon


 * Derelict Explosives needed reduced from 6 to 3.


 * Faction Scrips needed reduced from 200 to 80.


 * Laser Drill Beacon


 * Faction Scrips needed reduced from 200 to 80.


 * Oil Pump Beacon


 * Faction Scrips needed reduced from 200 to 80.


 * Increased the Faction XP & K-Mark rewards of hard jobs by 50%.


 * Reduced the repair costs of most gear:


 * Repair costs of items reduced by 10%.


 * Repair costs of items reduced by 20%.


 * Repair costs of items reduced by 60%.


 * Repair costs of items reduced by 75%.


 * Repair costs of items reduced by 85%.


 * Reduced the overall “availability” of grenades.


 * Grenades have been removed from the shop and are now available in the Crafting Station for 300 K-Marks, 2 Copper Wires and 2 Hardened Metals each.


 * Grenade rarity level changed from to.


 * Overall reduced the amount of Grenades found as loot on the surface.


 * Reduced the amount of Grenades received as mission rewards.

Bugfixes

 * Improved general performance, especially regarding foliage and rendering distance.


 * Fixed an issue where members of the same squad would drop on different server instances.


 * Similarly, fixed an issue where players with a very high matchmaking rank wouldn't be able to drop as a trio. Guess sometimes you're just that good.


 * Fixed an issue where shotguns fired with the Slug attachment wouldn't deal the expected amount of damage.


 * You will now be able to claim your cosmetic items even when your stash is full. There's always room for more swag after all.


 * Fixed an issue that prevented the Crusher Caverns from resetting properly.


 * Tweaked waterfalls a bit so they can be their actual planned pretty selves.


 * Research in your Private Quarters shouldn't take one second longer than indicated anymore. Think of all you'll be able to do with that whole second.


 * Fixed some issues that would prevent players from completing the tutorial.


 * Fixed a small graphical artifact when using 2x optics with a Basilisk.


 * Fixed several instances of rain pouring through ceilings, windows and otherwise seemingly solid objects. Sure, the weather sucks on Fortuna III, but come on.


 * Fixed a weird issue where weapon charms seemed to have a mind of their own on the preview screen.


 * Tweaked the maps a bit further: floating objects, misaligned buttons, inescapable pits, etc.


 * Corrected some pathfinding issues for the confused wildlife.


 * Fixed some containers being invisible until approach. No more stealth field generators for boxes!


 * Bullets will now pierce tarps from both sides.


 * Weapon attachments will now be fully visible from the Crafting Station.


 * Fixed an issue that prevented equipping a new spray.


 * The Comm Wheels will stop breaking if too many people try talking at the same time. To be fair, cutting off people is rude.


 * Equipped weapons won't poke their head out when throwing grenades.


 * The Thrill Seeker is now fully usable and ready to scout the surface once more.


 * Foaming an enemy Prospector right as they foam you should now count as actual progression for related missions. Double KOs never get old!


 * Fixed some visual issues with the Crusher's ranged attack.


 * Also, killing a Crusher with a heavy melee attack won't send it into outer space anymore.


 * Fixed more issues with Marauders teleporting around, dealing damage to Prospectors way out of their reach or attacking opponents while turning their backs on them. Super Jeff has been nerfed.


 * Fixed a visual issue where accepting a new mission would seem to reset progress on existing ones.


 * Fixed an audio issue where the sound of crumbling mineral nodes would play over and over and over and over and over again.


 * Fixed more audio issues where natural traps like bird flocks would emit their sound at the wrong location.


 * You should now properly see the outlines of your squad mates while on the surface.


 * Fixed an issue that would trigger an infinite loading screen when purchasing items in a shop or claiming rewards from the generators.


 * Fixed an issue where the ramps of a Laser Drill would disappear when moving too far away.


 * Pressing the Esc button should now work in every menu. It seems there is in fact an escape.


 * Fixed an annoying issue where an Osiris campaign mission wouldn't grant the Orbital Laser Beacon it's supposed to, making the next mission a bit harder to complete.


 * Using the “Return to Station” option should now properly update mission progress when applicable.


 * Fixed a visual issue that would show the “Average Match Time” as 0 in the player stats. No, you're not that fast.


 * Fixed an issue where backpacks couldn't be moved to the stash despite the latter not being full.


 * Prospectors on the character selection screen after the tutorial shouldn't appear as foamed anymore. This if not “Return of the Living Foamed” after all.


 * Fixed an issue where insured items wouldn't appear properly in your Private Quarters after being foamed.


 * Fixed an issue that prevented players from interacting with Dead Drops.


 * Changed a couple of spawning points for drop pods. You shouldn't start your exploration session right next to angry locals now.


 * Fixed an issue that would also apply a weapon coating when trying to equip a weapon charm.


 * That grid visible around the evac ship? It's gone. You've seen nothing.


 * Various writing changes and localization fixes.

Misc

 * Starting the game in Admin mode will now create an error. Please make sure you're not launching the game in Admin mode.


 * The Biker Queen is now called the Monarch. All hail the new paragon of badassery!