Armor

Armor can be worn by prospectors to decrease the damage taken from various sources. A prospector can equip one helmet and one shield at a time.

Armor (value)
The behavior of the damage values depends on the Penetration value of the damage source and the armor rating. If both are equal, the damage is applied normally. If the armor rating is higher, the damage gets reduced by some percentage, determined by the Penetration mechanic. Likewise, if the penetration value exceeds the armor rating, the damage increases.

Durability
Every armor piece has a durability that is reduced whenever the wearer takes damage. The durability reduces by the base damage taken, before penetration formula is applied. The reduction in durability is applied after the damage is taken. Armor can be repaired at the Printer by paying with K-Marks. Durability does not impact how well the armor protects the wearer, unless its 0. Once the durability of an item reaches 0, the item stops protecting the wearer. Any special bonuses or perks the armor granted do not work anymore. The icon above the hotbar changes, indicating the item broke. When the item breaks, it stays in the inventory. It can then be repaired again at the Printer.

Armor variants
Some variants add an additional bonus, maximum stamina or passive health regeneration, but are more expensive to buy or craft, as well as more expensive to repair. If the armor breaks during a match, the passive effect will be disabled:
 * "Tactical" armor increases stamina
 * "Restorative" armor regenerates health over time
 * The "NV" helmet enhances vision in dark areas

Overview

 * -|Helmets=


 * -|Shields=

Uses
These items are used in the following missions, jobs, upgrades, printing recipes:
 * -|Reinforced Shields=
 * -|Standard Restorative Shields=
 * -|Reinforced Helmet=