Armor

From The Cycle: Frontier Wiki
(Redirected from Standard Helmet)

Armor can be worn by prospectors to decrease the damage taken from various sources. A prospector can equip one helmet and one shield at a time.

Properties of Armor

Armor (value)

The behavior of the damage values depends on the Penetration value of the damage source and the armor rating. If both are equal, the damage is applied normally. If the armor rating is higher, the damage gets reduced by some percentage, determined by the Penetration mechanic. Likewise, if the penetration value exceeds the armor rating, the damage increases.

Durability

Every armor piece has a durability that is reduced whenever the wearer takes damage. The durability reduces by the base damage taken, before penetration formula is applied. The reduction in durability is applied after the damage is taken. Armor can be repaired at the Printer by paying with K-Marks. Durability does not impact how well the armor protects the wearer, unless its 0. Once the durability of an item reaches 0, the item stops protecting the wearer. Any special bonuses or perks the armor granted do not work anymore. The icon above the hotbar changes, indicating the item broke. When the item breaks, it stays in the inventory. It can then be repaired again at the Printer.

Armor variants

Some variants add an additional bonus, maximum stamina or passive health regeneration, but are more expensive to buy or craft, as well as more expensive to repair. If the armor breaks during a match, the passive effect will be disabled:

  • "Tactical" armor increases stamina
  • "Restorative" armor regenerates health over time
  • The "NV" helmet enhances vision in dark areas

Overview

Image Name Rarity Armor Durability Bonus Source
Basic Helmet Common 10 550
Basic Tactical Helmet Common 10 550 +10 Maximum stamina
Standard Helmet Uncommon 15 650
Standard Restorative Helmet Uncommon 15 650 +0.1 Health restoration per second
Standard Tactical Helmet Uncommon 15 650 +15 Maximum stamina
Reinforced Helmet Rare 20 750
Reinforced Restorative Helmet Rare 20 750 +0.2 Health restoration per second
Reinforced Tactical Helmet Rare 20 750 +20 Maximum stamina
Combat Helmet Epic 26 900
Combat Restorative Helmet Epic 26 900 +0.2 Health restoration per second
Combat Tactical Helmet Epic 26 900 +20 Maximum stamina
Combat Forged Helmet Epic 26 900 Altered Gear Only obtainable by Forging at The Forge during a storm.
Enhanced Helmet Exotic 33 1050
Enhanced Restorative Helmet Exotic 33 1050 +0.3 Health restoration per second
Enhanced Tactical Helmet Exotic 33 1050 +25 Maximum stamina
Enhanced Forged Helmet Exotic 33 1050 Altered Gear Only obtainable by Forging at The Forge during a storm.
NV Helmet Legendary 35 1200 Toggleable Night Vision
Titan Forged Helmet Legendary 35 1200 Altered Gear Only obtainable from Forging at The Forge during a storm.
Image Name Rarity Armor Durability Bonus Source
Basic Shields Common 10 600
Basic Tactical Shields Common 10 600 +20 Maximum stamina
Standard Shields Uncommon 15 700
Standard Restorative Shields Uncommon 15 700 0.2 Health restoration per second
Standard Tactical Shields Uncommon 15 700 +25 Maximum stamina
Reinforced Shields Rare 20 800
Reinforced Restorative Shields Rare 20 800 0.3 Health restoration per second
Reinforced Tactical Shields Rare 20 800 +30 Maximum stamina
Combat Shields Epic 26 950
Combat Restorative Shields Epic 26 950 +0.3 Health restoration per second
Combat Tactical Shields Epic 26 950 +30 Maximum stamina
Combat Forged Shields Epic 26 950 Altered Gear Only obtainable from Forging at The Forge during a storm.
Enhanced Shields Exotic 33 1100
Enhanced Restorative Shields Exotic 33 1100 +0.4 Health restoration per second
Enhanced Tactical Shields Exotic 33 1100 +35 Maximum stamina
Enhanced Forged Shields Exotic 33 1100 Altered Gear Only obtainable by Forging at The Forge during a storm.
Titan Forged Shields Legendary 35 1250 Altered Gear Only Obtainable by Forging at The Forge during a storm.

Uses

These items are used in the following missions, jobs, upgrades, printing recipes:

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